Systemic Creative Problem-Solving: On the Poverty of Ideas and the Generative Power of Prototyping

In this paper, I argue against the prevailing cognitivist view of creativity, proposing instead a systemic approach, and illustrate how from such a systemic perspective, creative problem-solving can be investigated under laboratory conditions. A cognitivist approach explains creativity from an ideation ground zero and assumes a diffusion model of ideas. In such a model, the explanandum is an initial idea, formed at a given moment in time, a position that implicitly promotes creative exceptionalism (to explain so-called Big-C creativity compared to little-c creativity) and the concomitant quest to discover the equally exceptional neural substate that ‘explains’ it. Borrowing from science and technology studies, I propose instead a translation model of ideas that proceeds on the basis of interactivity and prototyping. In this model, the explanandum is the resulting dialogue between people and prototypes (treated symmetrically as actants in a system of creation). I outline a methodology that emphasises the co-determination of ideation and the material enactment of ideas in generating creative solutions, illustrated by a study of insight problem-solving. This approach shifts the focus from exceptional cognitive abilities to the material and interactive processes that underpin creative problem-solving.

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Publication Details

Journal
Systems
Published
2025-02-22
DOI
https://doi.org/10.3390/systems13030150
Citations
9
Primary Topic
Design Education and Practice
Type
article
Field-Weighted Citation Impact
6.42

Funders

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article

Systemic Creative Problem-Solving: On the Poverty of Ideas and the Generative Power of Prototyping

Frédéric Vallée‐Tourangeau
9 citations
Systems
Design Education and Practice
6.42
article

Systemic Creative Problem-Solving: On the Poverty of Ideas and the Generative Power of Prototyping

Frédéric Vallée‐Tourangeau
article en
9 citations

Abstract

In this paper, I argue against the prevailing cognitivist view of creativity, proposing instead a systemic approach, and illustrate how from such a systemic perspective, creative problem-solving can be investigated under laboratory conditions. A cognitivist approach explains creativity from an ideation ground zero and assumes a diffusion model of ideas. In such a model, the explanandum is an initial idea, formed at a given moment in time, a position that implicitly promotes creative exceptionalism (to explain so-called Big-C creativity compared to little-c creativity) and the concomitant quest to discover the equally exceptional neural substate that ‘explains’ it. Borrowing from science and technology studies, I propose instead a translation model of ideas that proceeds on the basis of interactivity and prototyping. In this model, the explanandum is the resulting dialogue between people and prototypes (treated symmetrically as actants in a system of creation). I outline a methodology that emphasises the co-determination of ideation and the material enactment of ideas in generating creative solutions, illustrated by a study of insight problem-solving. This approach shifts the focus from exceptional cognitive abilities to the material and interactive processes that underpin creative problem-solving.

SystemsVol. 13(3)
Kingston University London (GB)
Leverhulme Trust
Openalex Percentile: Top 3%
Design Education and Practice
6.42
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