Implementasi Game Edukasi Untuk Meningkatkan Pemahaman Siswa Dalam Pembelajaran PAI Di Era Digital

This study aims to analyze the implementation of educational games in Islamic Education (PAI) learning in the digital era to improve students' understanding at SMPN 1 Krian. The use of educational games such as Kahoot! and Quizizz was chosen to create an interactive and enjoyable learning experience, focusing on increasing student engagement and strengthening understanding of PAI concepts such as fiqh, aqidah, and morality. This research uses a qualitative-descriptive approach, where data were collected through observations, interviews with teachers and students. The results show that the use of educational games in PAI learning successfully increased students' learning motivation, deepened their understanding of the material taught, and created a more dynamic learning atmosphere. Instant feedback provided through educational game platforms helped students quickly correct their mistakes and enhanced active participation in class. Thus, the implementation of educational games has proven effective in supporting PAI learning at SMPN 1 Krian and is relevant to technological developments in the digital era.

Authors

Institutions

Publication Details

Journal
Al-Mau izhoh
Published
2024-12-23
DOI
https://doi.org/10.31949/am.v6i2.12294
Citations
1
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.78
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Implementasi Game Edukasi Untuk Meningkatkan Pemahaman Siswa Dalam Pembelajaran PAI Di Era Digital

Wiwin Luqna Hunaida, Muhammad Ilham Abdillah, Abdul Muqit
1 citations
Al-Mau izhoh
Educational Methods and Media Use
0.78
article

Implementasi Game Edukasi Untuk Meningkatkan Pemahaman Siswa Dalam Pembelajaran PAI Di Era Digital

Wiwin Luqna Hunaida, Muhammad Ilham Abdillah, Abdul Muqit
article en
1 citations

Abstract

This study aims to analyze the implementation of educational games in Islamic Education (PAI) learning in the digital era to improve students' understanding at SMPN 1 Krian. The use of educational games such as Kahoot! and Quizizz was chosen to create an interactive and enjoyable learning experience, focusing on increasing student engagement and strengthening understanding of PAI concepts such as fiqh, aqidah, and morality. This research uses a qualitative-descriptive approach, where data were collected through observations, interviews with teachers and students. The results show that the use of educational games in PAI learning successfully increased students' learning motivation, deepened their understanding of the material taught, and created a more dynamic learning atmosphere. Instant feedback provided through educational game platforms helped students quickly correct their mistakes and enhanced active participation in class. Thus, the implementation of educational games has proven effective in supporting PAI learning at SMPN 1 Krian and is relevant to technological developments in the digital era.

Al-Mau izhohVol. 6(2)
UIN Sunan Ampel Surabaya (ID)
Openalex Percentile: Top 17%
Educational Methods and Media Use
0.78
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Implementasi Game Edukasi Untuk Meningkatkan Pemahaman Siswa Dalam Pembelajaran PAI Di Era Digital — Wiwin Luqna Hunaida, Muhammad Ilham Abdillah, et al. · Al-Mau izhoh (2024) | TGRS Research Map | TGRS