Utilizing Monopoly Game Media to Enhance Students' Motivation Acquisition about the Fulfillment of Balanced Nutrition

The limited knowledge and motivation of balanced nutrition among school children poses a significant challenge to their health and overall development. Inadequate motivation in fulfillmnet of balanced nutrition among school children contributes significantly to the triple burden of malnutrition, encompassing undernutrition, micronutrient deficiencies, and overnutrition. One such approach is the use of interactive educational tools, such as monopoly-based games, which combine learning with play to effectively enhance motivation retention. This study examines the potential of a monopoly game as a health education tool to improve students' understanding and motivation the fulfillment of balanced nutrition. This study was quantitative research which used pre-experimental with one group pre posttest design. A total of 30 students participated in the study, selected through purposive sampling. A pre-test and post-test design was employed to measure the motivation level before and after the intervention. Statistical analysis using the Wilcoxon test revealed a significant improvement in students' motivation, with a p-value of 0.000 (p < 0.05), indicating the effectiveness of the intervention by using monopoly games about balanced nutrition. Implementing educational media through games, such as the monopoly game, significantly enhances students' motivation in fulfillment of balanced nutrition.

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Publication Details

Journal
Indonesian Journal of Global Health Research
Published
2025-02-22
DOI
https://doi.org/10.37287/ijghr.v7i2.5096
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00

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article

Utilizing Monopoly Game Media to Enhance Students' Motivation Acquisition about the Fulfillment of Balanced Nutrition

Firnaliza Rizona, Fuji Rahmawati, Sigit Purwanto, Rijal Akbar Difa Padiana
Indonesian Journal of Global Health Research
Educational Methods and Media Use
article

Utilizing Monopoly Game Media to Enhance Students' Motivation Acquisition about the Fulfillment of Balanced Nutrition

Firnaliza Rizona, Fuji Rahmawati, Sigit Purwanto, Rijal Akbar Difa Padiana
article en

Abstract

The limited knowledge and motivation of balanced nutrition among school children poses a significant challenge to their health and overall development. Inadequate motivation in fulfillmnet of balanced nutrition among school children contributes significantly to the triple burden of malnutrition, encompassing undernutrition, micronutrient deficiencies, and overnutrition. One such approach is the use of interactive educational tools, such as monopoly-based games, which combine learning with play to effectively enhance motivation retention. This study examines the potential of a monopoly game as a health education tool to improve students' understanding and motivation the fulfillment of balanced nutrition. This study was quantitative research which used pre-experimental with one group pre posttest design. A total of 30 students participated in the study, selected through purposive sampling. A pre-test and post-test design was employed to measure the motivation level before and after the intervention. Statistical analysis using the Wilcoxon test revealed a significant improvement in students' motivation, with a p-value of 0.000 (p < 0.05), indicating the effectiveness of the intervention by using monopoly games about balanced nutrition. Implementing educational media through games, such as the monopoly game, significantly enhances students' motivation in fulfillment of balanced nutrition.

Indonesian Journal of Global Health ResearchVol. 7(2)
Sriwijaya University (ID)
Universitas Sriwijaya
Openalex Percentile: Top 96%
Educational Methods and Media Use
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