Assessing quantitative methods in archaeology via simulated datasets: The Archaeoriddle challenge. Concept, project and motivations

Compared to what is found in many other scientific disciplines, archaeological data are typically scarce, biased and fragmented. This, coupled with the fact that archaeologists can rarely test their hypotheses using experimental design, makes archaeological inference and our ability to assess the robustness of quantitative methods used to make such inferences challenging. Archaeoriddle is a project that was born as an attempt to compare archaeological methods in an artificial scenario where the behaviour to be reconstructed was known. In this project we organised an experiment where a virtual archaeological record generated from a simulated interaction between hunter–gatherers and early farmers in a fictional landscape was shared with interested participants. Three archaeological questions were posed and the participants were challenged to answer them with the data that the developer team made available. The model and the generative processes behind the virtual record were known to the developers of the virtual world ( Rabbithole ) but not to the participants. Additionally, players were allowed to sample only a subset of the data from Rabbithole , mimicking real-life archaeological research and sampling efforts. The long-term aim of the project is to assess how different methods performed under a controlled environment since, in this case, we knew the correct answers to the questions posed. This experience provided us with some insights into (1) how efficient various archaeological methods are in answering complex questions; (2) the degree of interest from archaeologists in improving their analytical techniques; and (3) the potential of archaeological method when free from external constraints (e.g. budget, fieldwork, etc.).

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Publication Details

Journal
Journal of Archaeological Science
Published
2025-02-22
DOI
https://doi.org/10.1016/j.jas.2025.106179
Citations
2
Primary Topic
Image Processing and 3D Reconstruction
Type
article
Field-Weighted Citation Impact
2.55

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article

Assessing quantitative methods in archaeology via simulated datasets: The Archaeoriddle challenge. Concept, project and motivations

Enrico R. Crema, Paul J. Yaworsky, Alfredo Cortell‐Nicolau, Daniel Devatman Hromada et al.
2 citations
Journal of Archaeological Science
Image Processing and 3D Reconstruction
2.55
article

Assessing quantitative methods in archaeology via simulated datasets: The Archaeoriddle challenge. Concept, project and motivations

Enrico R. Crema, Paul J. Yaworsky, Alfredo Cortell‐Nicolau, Daniel Devatman Hromada, D. Lawrence, Devin Daems, Jason Lewis, DI Redhouse, Aniruddha Deb, Xiutang Zhang, Michael J. O’Brien, Simon Carrignon, Felix Riede, Xavier Rubio‐Campillo, María Coto-Sarmiento, Christopher S. Simmons, Leah M. Brainerd, I. Rodíguez-Palomo, R. Kahlenberg, A. Mes
article en
2 citations

Abstract

Compared to what is found in many other scientific disciplines, archaeological data are typically scarce, biased and fragmented. This, coupled with the fact that archaeologists can rarely test their hypotheses using experimental design, makes archaeological inference and our ability to assess the robustness of quantitative methods used to make such inferences challenging. Archaeoriddle is a project that was born as an attempt to compare archaeological methods in an artificial scenario where the behaviour to be reconstructed was known. In this project we organised an experiment where a virtual archaeological record generated from a simulated interaction between hunter–gatherers and early farmers in a fictional landscape was shared with interested participants. Three archaeological questions were posed and the participants were challenged to answer them with the data that the developer team made available. The model and the generative processes behind the virtual record were known to the developers of the virtual world ( Rabbithole ) but not to the participants. Additionally, players were allowed to sample only a subset of the data from Rabbithole , mimicking real-life archaeological research and sampling efforts. The long-term aim of the project is to assess how different methods performed under a controlled environment since, in this case, we knew the correct answers to the questions posed. This experience provided us with some insights into (1) how efficient various archaeological methods are in answering complex questions; (2) the degree of interest from archaeologists in improving their analytical techniques; and (3) the potential of archaeological method when free from external constraints (e.g. budget, fieldwork, etc.).

Journal of Archaeological ScienceVol. 177
University of Copenhagen (DK), Ministry of Culture (IN), Texas A&M University – San Antonio (US), Durham University (GB), Central European University (AT), Aarhus University (DK), Nankai University (CN), University of Cambridge (GB), Moesgaard Museum (DK), Institución Milá y Fontanals de Investigación en Humanidades (ES), Max Planck Institute for Evolutionary Anthropology (DE), Vall d'Hebron Hospital Universitari (ES), University College London (GB), The University of Texas at San Antonio (US), Berlin University of the Arts (DE), Vrije Universiteit Amsterdam (NL)
Leverhulme Trust, British Academy, European Commission, H2020 Marie Skłodowska-Curie Actions
Openalex Percentile: Top 12%
Image Processing and 3D Reconstruction
2.55
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