The effectiveness of game-based learning in improving fractions mastery among 5th-grade students, comparing it with traditional teaching methods.

This study examines the effectiveness of game-based learning (GBL) in improving fractions mastery among 5th-grade students, comparing it with traditional teaching methods. A group of 60 students was divided into a control group, which followed traditional instruction, and an experimental group, which used game-based learning to learn fractions. Pre- and post-tests were administered to measure computational and conceptual understanding of fractions. The results revealed that the experimental group showed significantly greater improvement in both computational and conceptual understanding compared to the control group. Game-based learning not only enhanced students' mathematical performance but also increased engagement and motivation, suggesting that this approach may be particularly effective in teaching abstract mathematical concepts like fractions. The findings are consistent with prior research on the benefits of GBL and indicate its potential for improving math education outcomes.

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Journal
Social science review archives.
Published
2025-02-05
DOI
https://doi.org/10.70670/sra.v3i1.424
Primary Topic
Educational Methods and Media Use
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article
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article

The effectiveness of game-based learning in improving fractions mastery among 5th-grade students, comparing it with traditional teaching methods.

Shujaat Ali, Muhammad Ismaiel, Qazi Abdul Rauf, Robina Bibi et al.
Social science review archives.
Educational Methods and Media Use
article

The effectiveness of game-based learning in improving fractions mastery among 5th-grade students, comparing it with traditional teaching methods.

Shujaat Ali, Muhammad Ismaiel, Qazi Abdul Rauf, Robina Bibi, Rizwana Siddique
article en

Abstract

This study examines the effectiveness of game-based learning (GBL) in improving fractions mastery among 5th-grade students, comparing it with traditional teaching methods. A group of 60 students was divided into a control group, which followed traditional instruction, and an experimental group, which used game-based learning to learn fractions. Pre- and post-tests were administered to measure computational and conceptual understanding of fractions. The results revealed that the experimental group showed significantly greater improvement in both computational and conceptual understanding compared to the control group. Game-based learning not only enhanced students' mathematical performance but also increased engagement and motivation, suggesting that this approach may be particularly effective in teaching abstract mathematical concepts like fractions. The findings are consistent with prior research on the benefits of GBL and indicate its potential for improving math education outcomes.

Social science review archives.Vol. 3(1)
English Heritage (GB), Mazovian University in Płock (PL), Muhammad Nawaz Sharif University of Engineering & Technology (PK), Department of Mathematical Sciences (RU), Centrum Techniki Okrętowej (PL)
Openalex Percentile: Top 96%
Educational Methods and Media Use
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The effectiveness of game-based learning in improving fractions mastery among 5th-grade students, comparing it with traditional teaching methods. — Shujaat Ali, Muhammad Ismaiel, et al. · Social science review archives. (2025) | TGRS Research Map | TGRS