Revolution-bump mapping with texture function adjustment according to the geometry of the revolved object

Nowadays, 3D computer graphics are firmly anchored in our daily lives, extending across a multitude of distinct fields. Although each field follows its specific objectives, two major objectives are taken into consideration: realism and rendering speed. This is why image-based rendering (IBMR) techniques, such as revolution mapping, are gaining interest. Revolution-bump mapping is an image-based rendering that allows the creation of 3D objects in their entirety and without using polygonal meshes. The objective of the study presented in this paper is to improve the revolution-bump mapping technique as well as its extensions while ensuring that the application of textures on revolved surfaces is realized adequately. This development will allow the creation of pre-existing revolve models, while maintaining the essential rendering speed requirements for real-time rendering.

Authors

Publication Details

Journal
Journal of Graphic Engineering and Design
Published
2025-02-21
DOI
https://doi.org/10.24867/jged-2025-1-051
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
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article

Revolution-bump mapping with texture function adjustment according to the geometry of the revolved object

Anouar Ragragui, Adnane Ouazzani Chahdi, Khalid Satori, Akram Halli et al.
Journal of Graphic Engineering and Design
Computer Graphics and Visualization Techniques
article

Revolution-bump mapping with texture function adjustment according to the geometry of the revolved object

Anouar Ragragui, Adnane Ouazzani Chahdi, Khalid Satori, Akram Halli, Hicham El Moubtahij, Amina Arbah
article en

Abstract

Nowadays, 3D computer graphics are firmly anchored in our daily lives, extending across a multitude of distinct fields. Although each field follows its specific objectives, two major objectives are taken into consideration: realism and rendering speed. This is why image-based rendering (IBMR) techniques, such as revolution mapping, are gaining interest. Revolution-bump mapping is an image-based rendering that allows the creation of 3D objects in their entirety and without using polygonal meshes. The objective of the study presented in this paper is to improve the revolution-bump mapping technique as well as its extensions while ensuring that the application of textures on revolved surfaces is realized adequately. This development will allow the creation of pre-existing revolve models, while maintaining the essential rendering speed requirements for real-time rendering.

Journal of Graphic Engineering and DesignVol. 16(1)
Openalex Percentile: Top 95%
Computer Graphics and Visualization Techniques
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Revolution-bump mapping with texture function adjustment according to the geometry of the revolved object — Anouar Ragragui, Adnane Ouazzani Chahdi, et al. · Journal of Graphic Engineering and Design (2025) | TGRS Research Map | TGRS