Multimodal learning analytics for game-based assessment of collaborative problem solving skills among young students

Collaborative Problem Solving (CPS) has emerged as a key competence for the 21st century. In support of this, valid assessments of CPS skills have become critical. However, limited research has designed and developed CPS assessments for young students. Based on multimodal learning analytics, we aim to develop and validate a game-based assessment of CPS for primary school students. In this study, evidence centered design approach was used to design and develop the game-based CPS assessment. Specifically, we designed and developed a mobile multiplayer online 3D role-playing game on CPS and a coding scheme for coding students’ gameplay data (i.e., game logs and voice chat) based on the ATC21S CPS framework. A total of 32 primary 5 students participated in this study to play the game in a group of four and complete a questionnaire of CPS skills. The gameplay data were coded based on our coding scheme. Correlation analysis between the coded results and the CPS questionnaire data supported the criterion validity of our game-based assessment measure. Additionally, the results of expert interview facilitated our understanding of assessment design and data use. This study will make methodological and practical contributions to the integration of MMLA into game-based CPS assessments.

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Publication Details

Published
2025-02-21
DOI
https://doi.org/10.1145/3706468.3706555
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
3.44
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article

Multimodal learning analytics for game-based assessment of collaborative problem solving skills among young students

Yiming Liu, Xiao Hu, Jeremy Ng, Zhengyang Ma
1 citations
Educational Games and Gamification
3.44
article

Multimodal learning analytics for game-based assessment of collaborative problem solving skills among young students

Yiming Liu, Xiao Hu, Jeremy Ng, Zhengyang Ma
article en
1 citations

Abstract

Collaborative Problem Solving (CPS) has emerged as a key competence for the 21st century. In support of this, valid assessments of CPS skills have become critical. However, limited research has designed and developed CPS assessments for young students. Based on multimodal learning analytics, we aim to develop and validate a game-based assessment of CPS for primary school students. In this study, evidence centered design approach was used to design and develop the game-based CPS assessment. Specifically, we designed and developed a mobile multiplayer online 3D role-playing game on CPS and a coding scheme for coding students’ gameplay data (i.e., game logs and voice chat) based on the ATC21S CPS framework. A total of 32 primary 5 students participated in this study to play the game in a group of four and complete a questionnaire of CPS skills. The gameplay data were coded based on our coding scheme. Correlation analysis between the coded results and the CPS questionnaire data supported the criterion validity of our game-based assessment measure. Additionally, the results of expert interview facilitated our understanding of assessment design and data use. This study will make methodological and practical contributions to the integration of MMLA into game-based CPS assessments.

University of Arizona (US), Chinese University of Hong Kong (HK), Hong Kong University of Science and Technology (HK), University of Hong Kong (HK)
Openalex Percentile: Top 12%
Educational Games and Gamification
3.44
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Multimodal learning analytics for game-based assessment of collaborative problem solving skills among young students — Yiming Liu, Xiao Hu, et al. · (2025) | TGRS Research Map | TGRS