Development of a Cross-Platform Serious Game for Reviewing Content through Exercises Using an Artificial Intelligence Assessment System

Learning how to solve problems through mathematical processes is highly important in education and the professional field. Experts recommend the use of technological tools, such as serious games, to support and enhance this learning process. These applications can be used on websites or mobile devices, allowing users to practice efficiently and engagingly across different areas. This work proposes developing a serious game with artificial intelligence to assess exercises designed by mathematics teachers, following a user-centered design approach. This involves analyzing requirements to create a use case model, which will enable the development of prototypes that students can evaluate in terms of usability, accessibility, and learning effectiveness.

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Publication Details

Journal
Avances en Interacción Humano-Computadora
Published
2024-11-30
DOI
https://doi.org/10.47756/aihc.y9i1.171
Primary Topic
Education and Learning Interventions
Type
article
Field-Weighted Citation Impact
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article

Development of a Cross-Platform Serious Game for Reviewing Content through Exercises Using an Artificial Intelligence Assessment System

Aaron Ransom López, Andrea I. Romero
Avances en Interacción Humano-Computadora
Education and Learning Interventions
article

Development of a Cross-Platform Serious Game for Reviewing Content through Exercises Using an Artificial Intelligence Assessment System

Aaron Ransom López, Andrea I. Romero
article en

Abstract

Learning how to solve problems through mathematical processes is highly important in education and the professional field. Experts recommend the use of technological tools, such as serious games, to support and enhance this learning process. These applications can be used on websites or mobile devices, allowing users to practice efficiently and engagingly across different areas. This work proposes developing a serious game with artificial intelligence to assess exercises designed by mathematics teachers, following a user-centered design approach. This involves analyzing requirements to create a use case model, which will enable the development of prototypes that students can evaluate in terms of usability, accessibility, and learning effectiveness.

Avances en Interacción Humano-ComputadoraVol. 9(1)
Universidad Autónoma de Nuevo León (MX)
Openalex Percentile: Top 56%
Education and Learning Interventions
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