3D Data Processing for VR Visualization: A Case Study in the "Podgórze" Uranium Mine

VR technologies are playing an increasingly important role in the visualisation of hard-to-reach places, such as underground environments, which is important for the documentation and protection of cultural heritage. The digitisation of such objects allows the creation of a faithful digital twin and its dissemination in the form of immersive experiences. In this study, a comprehensive workflow for the creation of 3D virtual models was developed and illustrated using the part of Podgórze uranium mine as an example. The process included data acquisition, point cloud processing, 3D modeling, optimisation, and integration and integration into a game engine for VR applications. The results show that the obtained models achieved high accuracy, the cloud-to-mesh (C2M) mean errors within ± 14 mm and standard deviations up to 58 mm relative to the input data. Despite the lack of original textures, realistic approximations have been used to enhance authenticity. Interactive elements further enhance the user experience. The results support the preservation of historical sites and its popularisation in educational and tourist applications. The proposed workflow is highly adaptable, making it applicable to other historical and industrial sites.

Authors

Publication Details

Journal
Civil And Environmental Engineering Reports
Published
2025-02-20
DOI
https://doi.org/10.59440/ceer/201333
Primary Topic
3D Surveying and Cultural Heritage
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

3D Data Processing for VR Visualization: A Case Study in the "Podgórze" Uranium Mine

Paulina Kujawa, Paweł Strzałkowski, Kinga Romańczukiewicz, Paweł P. Zagożdżon
Civil And Environmental Engineering Reports
3D Surveying and Cultural Heritage
article

3D Data Processing for VR Visualization: A Case Study in the "Podgórze" Uranium Mine

Paulina Kujawa, Paweł Strzałkowski, Kinga Romańczukiewicz, Paweł P. Zagożdżon
article en

Abstract

VR technologies are playing an increasingly important role in the visualisation of hard-to-reach places, such as underground environments, which is important for the documentation and protection of cultural heritage. The digitisation of such objects allows the creation of a faithful digital twin and its dissemination in the form of immersive experiences. In this study, a comprehensive workflow for the creation of 3D virtual models was developed and illustrated using the part of Podgórze uranium mine as an example. The process included data acquisition, point cloud processing, 3D modeling, optimisation, and integration and integration into a game engine for VR applications. The results show that the obtained models achieved high accuracy, the cloud-to-mesh (C2M) mean errors within ± 14 mm and standard deviations up to 58 mm relative to the input data. Despite the lack of original textures, realistic approximations have been used to enhance authenticity. Interactive elements further enhance the user experience. The results support the preservation of historical sites and its popularisation in educational and tourist applications. The proposed workflow is highly adaptable, making it applicable to other historical and industrial sites.

Civil And Environmental Engineering ReportsVol. 35(1)
Openalex Percentile: Top 97%
3D Surveying and Cultural Heritage
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.