PhysLab Break – escape games for physics education

Abstract Increasing popularity of the escape rooms leads to using escape games in educational process. The paper presents educational escape game PhysLab Break and experiences from its developing process. The goal of the game is to develop students’ teamwork skills, problem-solving skills, experimental skills, divergent thinking, logical reasoning and understanding of physical phenomena. Upper secondary or higher education students are the target group of the game. The game development process involved several iteration cycles of testing and modifying of the game. Plans for further research are outlined in the conclusion.

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Publication Details

Journal
Journal of Physics Conference Series
Published
2025-02-01
DOI
https://doi.org/10.1088/1742-6596/2950/1/012031
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

PhysLab Break – escape games for physics education

Viera Haverlíková, Ladislav Janiga
Journal of Physics Conference Series
Educational Games and Gamification
article

PhysLab Break – escape games for physics education

Viera Haverlíková, Ladislav Janiga
article en

Abstract

Abstract Increasing popularity of the escape rooms leads to using escape games in educational process. The paper presents educational escape game PhysLab Break and experiences from its developing process. The goal of the game is to develop students’ teamwork skills, problem-solving skills, experimental skills, divergent thinking, logical reasoning and understanding of physical phenomena. Upper secondary or higher education students are the target group of the game. The game development process involved several iteration cycles of testing and modifying of the game. Plans for further research are outlined in the conclusion.

Journal of Physics Conference SeriesVol. 2950(1)
Comenius University Bratislava (SK)
Openalex Percentile: Top 97%
Educational Games and Gamification
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