Reliability and validity of a self-developed virtual reality-based test battery for assessing motor skills in sports performance

Athletes must master various motor skills for success in their sports. To assess performance and identify areas of improvement, effective sports-motoric tests are essential. Key abilities such as reaction time, jumping, and complex movement coordination are critical. Virtual reality (VR) offers a practical, traditional equipment-free tool for assessment, though new VR-based tests must be evaluated first. We evaluated a self-developed test battery to measure reaction time (drop-bar test), jumping ability (jump and reach test), and parkour execution involving multiple complex motor tasks (with/without a virtual opponent). 32 participants completed these tests twice in real environment (RE) and VR (pre- and post-test). Intraclass correlation coefficients showed high reliability for reaction time in RE (0.858) and VR (0.888), with moderate significant correlations between them (r = .445), suggesting validity. The jump and reach test showed even better reliability (RE: 0.944, VR: 0.886) with strong correlations between RE and VR (r = .838). The parkour test showed lower reliability (x̄ 0.770), particularly for one task, with significant differences between the conditions indicating different behavior in VR. However, the addition of a virtual opponent eliminated these differences. VR appears to be a promising alternative to traditional testing methods, revealing comparable values across conditions.

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Publication Details

Journal
Scientific Reports
Published
2025-02-20
DOI
https://doi.org/10.1038/s41598-025-89385-3
Citations
6
Primary Topic
Sports and Physical Education Research
Type
article
Field-Weighted Citation Impact
28.56

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article

Reliability and validity of a self-developed virtual reality-based test battery for assessing motor skills in sports performance

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6 citations
Scientific Reports
Sports and Physical Education Research
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article

Reliability and validity of a self-developed virtual reality-based test battery for assessing motor skills in sports performance

Florian Heilmann, Stefan Pastel, Kerstin Witte, Dan Bürger, Florian Klenk
article en
6 citations

Abstract

Athletes must master various motor skills for success in their sports. To assess performance and identify areas of improvement, effective sports-motoric tests are essential. Key abilities such as reaction time, jumping, and complex movement coordination are critical. Virtual reality (VR) offers a practical, traditional equipment-free tool for assessment, though new VR-based tests must be evaluated first. We evaluated a self-developed test battery to measure reaction time (drop-bar test), jumping ability (jump and reach test), and parkour execution involving multiple complex motor tasks (with/without a virtual opponent). 32 participants completed these tests twice in real environment (RE) and VR (pre- and post-test). Intraclass correlation coefficients showed high reliability for reaction time in RE (0.858) and VR (0.888), with moderate significant correlations between them (r = .445), suggesting validity. The jump and reach test showed even better reliability (RE: 0.944, VR: 0.886) with strong correlations between RE and VR (r = .838). The parkour test showed lower reliability (x̄ 0.770), particularly for one task, with significant differences between the conditions indicating different behavior in VR. However, the addition of a virtual opponent eliminated these differences. VR appears to be a promising alternative to traditional testing methods, revealing comparable values across conditions.

Scientific ReportsVol. 15(1)
Martin Luther University Halle-Wittenberg (DE), Otto-von-Guericke-Universität Magdeburg (DE)
Deutsche Forschungsgemeinschaft, Otto von Guericke University Magdeburg
Openalex Percentile: Top 1%
Sports and Physical Education Research
28.56
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