Experience Consequences of Virtual Reality on Visitor Interaction and Experience in Museum Tours

Tour of Virtual reality (VR) system in museums enhances visitor engagement by offering immersive, interactive experiences that bring cultural artifacts and historical contexts to life. Current study focused on design and development of mobile-VR system for the museum of Chandigarh (Le-Corbusier Museum), India. Designed VR system was provided virtual tour of artifacts, 2D paintings, and exterior design of the museum using Google Cardboard and mobile-VR headset. This research evaluated the motion sickness and experience consequences faced by the participants using Simulator Sickness Questionnaire (SSQ). Total 80 participants was involved in this research and divided into two groups' mobile-VR version and non-VR version to measure the effectiveness of the designed system. Descriptive analysis and ANOVA test was applied to find out the significant difference between both the groups. ANOVA analysis of variance also indicated the significant difference (F= 12.2, p < 0.01) in terms of motion sickness and results of ANOVA (F= 11.5, p= 0.01) in terms of immersion impact. The obtained results indicated the designed system provided more positive effect on the participants as compare to non-VR group. Designed Mobile VR tour of museum reduced motion sickness by offering limited, controlled movements and lower latency compared non-VR and traditional methods.

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Published
2024-12-06
DOI
https://doi.org/10.1109/smart63812.2024.10882572
Primary Topic
Diverse Topics in Contemporary Research
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article
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article

Experience Consequences of Virtual Reality on Visitor Interaction and Experience in Museum Tours

Gurjinder Singh, Shinnu Jangra, Archana Mantri
Diverse Topics in Contemporary Research
article

Experience Consequences of Virtual Reality on Visitor Interaction and Experience in Museum Tours

Gurjinder Singh, Shinnu Jangra, Archana Mantri
article en

Abstract

Tour of Virtual reality (VR) system in museums enhances visitor engagement by offering immersive, interactive experiences that bring cultural artifacts and historical contexts to life. Current study focused on design and development of mobile-VR system for the museum of Chandigarh (Le-Corbusier Museum), India. Designed VR system was provided virtual tour of artifacts, 2D paintings, and exterior design of the museum using Google Cardboard and mobile-VR headset. This research evaluated the motion sickness and experience consequences faced by the participants using Simulator Sickness Questionnaire (SSQ). Total 80 participants was involved in this research and divided into two groups' mobile-VR version and non-VR version to measure the effectiveness of the designed system. Descriptive analysis and ANOVA test was applied to find out the significant difference between both the groups. ANOVA analysis of variance also indicated the significant difference (F= 12.2, p < 0.01) in terms of motion sickness and results of ANOVA (F= 11.5, p= 0.01) in terms of immersion impact. The obtained results indicated the designed system provided more positive effect on the participants as compare to non-VR group. Designed Mobile VR tour of museum reduced motion sickness by offering limited, controlled movements and lower latency compared non-VR and traditional methods.

Advanced Numerical Research and Analysis Group (IN), Chitkara University (IN)
Openalex Percentile: Top 54%
Diverse Topics in Contemporary Research
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