Physical Activity and Enjoyment in Active Virtual Reality Games in Youth: Comparative Analysis of Gorilla Tag and Beat Saber

These results suggest that Beat Saber produced light-intensity physical activity and Gorilla Tag produced light- to moderate-intensity physical activity in early adolescent youth, with both games rated as highly enjoyable.

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Publication Details

Journal
JMIR Serious Games
Published
2025-02-20
DOI
https://doi.org/10.2196/66593
Citations
3
Primary Topic
Physical Activity and Health
Type
article
Field-Weighted Citation Impact
3.49

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article

Physical Activity and Enjoyment in Active Virtual Reality Games in Youth: Comparative Analysis of Gorilla Tag and Beat Saber

Kelly M. Naugle, Daniel Berg, Keith E. Naugle, Brenden Boots et al.
3 citations
JMIR Serious Games
Physical Activity and Health
3.49
article

Physical Activity and Enjoyment in Active Virtual Reality Games in Youth: Comparative Analysis of Gorilla Tag and Beat Saber

Kelly M. Naugle, Daniel Berg, Keith E. Naugle, Brenden Boots, Easton Hewitt
article en
3 citations

Abstract

These results suggest that Beat Saber produced light-intensity physical activity and Gorilla Tag produced light- to moderate-intensity physical activity in early adolescent youth, with both games rated as highly enjoyable.

JMIR Serious GamesVol. 13
Indiana University Bloomington (US), Indiana University – Purdue University Indianapolis (US)
Indiana University-Purdue University Indianapolis
Openalex Percentile: Top 9%
Physical Activity and Health
3.49
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