Physical Activity and Enjoyment in Active Virtual Reality Games in Youth: Comparative Analysis of Gorilla Tag and Beat Saber
These results suggest that Beat Saber produced light-intensity physical activity and Gorilla Tag produced light- to moderate-intensity physical activity in early adolescent youth, with both games rated as highly enjoyable.
Authors
- Kelly M. Naugle (ORCID: https://orcid.org/0000-0001-5051-5625)
- Daniel Berg (ORCID: https://orcid.org/0000-0003-2343-6651)
- Keith E. Naugle (ORCID: https://orcid.org/0000-0001-8736-2925)
- Brenden Boots
- Easton Hewitt
Institutions
- Indiana University Bloomington (US)
- Indiana University – Purdue University Indianapolis (US)
Publication Details
- Journal
- JMIR Serious Games
- Published
- 2025-02-20
- DOI
- https://doi.org/10.2196/66593
- Citations
- 3
- Primary Topic
- Physical Activity and Health
- Type
- article
- Field-Weighted Citation Impact
- 3.49
Funders
- Indiana University-Purdue University Indianapolis