MITIGATING ENGINEERING STUDENT ATTRITION BY IMPLEMENTING ARDUINO ACTIVITIES THROUGHOUT UNDERGRADUATE CURRICULA

One of the most challenging aspects of engineering education is to engage and motivate the student audience. Studies have found that roughly 40 percent of students planning engineering majors end up switching to other subjects or failing to get any degree. Indeed, American students are turning away from science and math. There are not enough graduates in engineering to meet US workforce demands. Many students enroll in engineering undergraduate programs with the belief that the coursework would include components immediately, and build early in the undergraduate coursework, and when they do not have these hands-on fun and challenging experiences, students select alternative majors. Starting with introductory engineering courses, students should be immediately exposed to hands-on fun and challenging competitive projects. Teaching Arduino in the framework of fun competitions should capture the interest of prospective future engineers and support the engagement and retention of students. This paper is written to outline relevant pedagogical prospects.

Authors

Publication Details

Journal
Computers in education journal
Published
2024-12-01
DOI
https://doi.org/10.18260/b259-8f-25907
Citations
1
Primary Topic
Experimental Learning in Engineering
Type
article
Field-Weighted Citation Impact
0.32
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

MITIGATING ENGINEERING STUDENT ATTRITION BY IMPLEMENTING ARDUINO ACTIVITIES THROUGHOUT UNDERGRADUATE CURRICULA

Diane Groff
1 citations
Computers in education journal
Experimental Learning in Engineering
0.32
article

MITIGATING ENGINEERING STUDENT ATTRITION BY IMPLEMENTING ARDUINO ACTIVITIES THROUGHOUT UNDERGRADUATE CURRICULA

Diane Groff
article en
1 citations

Abstract

One of the most challenging aspects of engineering education is to engage and motivate the student audience. Studies have found that roughly 40 percent of students planning engineering majors end up switching to other subjects or failing to get any degree. Indeed, American students are turning away from science and math. There are not enough graduates in engineering to meet US workforce demands. Many students enroll in engineering undergraduate programs with the belief that the coursework would include components immediately, and build early in the undergraduate coursework, and when they do not have these hands-on fun and challenging experiences, students select alternative majors. Starting with introductory engineering courses, students should be immediately exposed to hands-on fun and challenging competitive projects. Teaching Arduino in the framework of fun competitions should capture the interest of prospective future engineers and support the engagement and retention of students. This paper is written to outline relevant pedagogical prospects.

Computers in education journalVol. 14(2)
Openalex Percentile: Top 32%
Experimental Learning in Engineering
0.32
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

MITIGATING ENGINEERING STUDENT ATTRITION BY IMPLEMENTING ARDUINO ACTIVITIES THROUGHOUT UNDERGRADUATE CURRICULA — Diane Groff · Computers in education journal (2024) | TGRS Research Map | TGRS