Integration of educational robotics into the teaching of Mathematics: perspectives for promoting inclusion in southern Bahia

This article presents an excerpt of research related to the Research Group on Digital Technologies that Enhance Mathematics Teaching and Learning (GPTDEM). Specifically, this work is classified as exploratory qualitative research in which actions were documented in the development of prototypes for the Visual Aid Helmet (Capacete Auxiliar Visual - CAV), the Lubotica — Sensory Glove, and the game "Dê um up na inclusão" - Give a Boost to Inclusion, with students from a public school in Bahia. These actions made it possible to foster an inclusive mindset in students, as well as to bring dynamism to the classroom through games and programming. The results demonstrated that educational robotics integrated into the educational environment based on the guidelines set in the National Common Curricular Base (BNCC) linked to Mathematics contributes to the learning of People with Disabilities (PwD), and the development of students who are aware of inclusion.

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Publication Details

Journal
Revista Internacional de Pesquisa em Educação Matemática
Published
2024-12-20
DOI
https://doi.org/10.37001/ripem.v14i5.3756
Primary Topic
Education and Digital Technologies
Type
article
Field-Weighted Citation Impact
0.00
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article

Integration of educational robotics into the teaching of Mathematics: perspectives for promoting inclusion in southern Bahia

Flaviana dos Santos Silva, A. S. R. FONSECA, Jonas Evangelista Silva
Revista Internacional de Pesquisa em Educação Matemática
Education and Digital Technologies
article

Integration of educational robotics into the teaching of Mathematics: perspectives for promoting inclusion in southern Bahia

Flaviana dos Santos Silva, A. S. R. FONSECA, Jonas Evangelista Silva
article en

Abstract

This article presents an excerpt of research related to the Research Group on Digital Technologies that Enhance Mathematics Teaching and Learning (GPTDEM). Specifically, this work is classified as exploratory qualitative research in which actions were documented in the development of prototypes for the Visual Aid Helmet (Capacete Auxiliar Visual - CAV), the Lubotica — Sensory Glove, and the game "Dê um up na inclusão" - Give a Boost to Inclusion, with students from a public school in Bahia. These actions made it possible to foster an inclusive mindset in students, as well as to bring dynamism to the classroom through games and programming. The results demonstrated that educational robotics integrated into the educational environment based on the guidelines set in the National Common Curricular Base (BNCC) linked to Mathematics contributes to the learning of People with Disabilities (PwD), and the development of students who are aware of inclusion.

Revista Internacional de Pesquisa em Educação MatemáticaVol. 14(5)
Universidade Estadual de Santa Cruz (BR), Secretaria da Educação do Estado da Bahia (BR)
Openalex Percentile: Top 55%
Education and Digital Technologies
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