AF-Mix: A gaze-aware learning system with attention feedback in mixed reality

Mixed Reality (MR) has demonstrated its potential in various learning contexts. MR-based learning environments empower users to actively explore learning content visualized in multiple formats, such as 3D models, videos, and images. Nonetheless, the sophisticated visualizations in MR learning environments may result in potential visual overload, posing a challenge for users in efficiently allocating their attention. In this paper, we present AF-Mix, a learning support system that leverages eye tracking sensors in Microsoft HoloLens 2 to offer attention feedback for learners. Aiming to design AF-Mix, we conducted a participatory design study and integrated the attention feedback into our system, following users’ needs and suggestions. Furthermore, we evaluated AF-Mix in an evaluation study (n = 22) following a quantitative analysis of users’ visual behavior, as well as a qualitative analysis of interview transcripts. Our findings show that providing feedback to support the learning process can be achieved effectively with eye tracking. In specific, attention feedback assists learners in retrieving previously missed information and encourages learners to reallocate their attention in the review process. Moreover, providing personalized feedback based on previous attention allocation is more effective in supporting users than a self-review approach without gaze-aware assistance in MR. Such feedback facilitates users in managing their limited attentional resources better and supports the reflection of their learning journey more effectively. • Human-centered design of attention feedback in Mixed Reality (MR) learning systems. • Evaluation of the system using qualitative and quantitative methods. • Attention feedback in MR supports users in attention management and self-reflection. • Design recommendations for supporting self-reflection in MR learning systems.

Authors

Institutions

Publication Details

Journal
International Journal of Human-Computer Studies
Published
2025-02-20
DOI
https://doi.org/10.1016/j.ijhcs.2025.103467
Citations
1
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
1.28

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

AF-Mix: A gaze-aware learning system with attention feedback in mixed reality

Peyman Toreini, Alexander Maedche, Shi Liu
1 citations
International Journal of Human-Computer Studies
Augmented Reality Applications
1.28
article

AF-Mix: A gaze-aware learning system with attention feedback in mixed reality

Peyman Toreini, Alexander Maedche, Shi Liu
article en
1 citations

Abstract

Mixed Reality (MR) has demonstrated its potential in various learning contexts. MR-based learning environments empower users to actively explore learning content visualized in multiple formats, such as 3D models, videos, and images. Nonetheless, the sophisticated visualizations in MR learning environments may result in potential visual overload, posing a challenge for users in efficiently allocating their attention. In this paper, we present AF-Mix, a learning support system that leverages eye tracking sensors in Microsoft HoloLens 2 to offer attention feedback for learners. Aiming to design AF-Mix, we conducted a participatory design study and integrated the attention feedback into our system, following users’ needs and suggestions. Furthermore, we evaluated AF-Mix in an evaluation study (n = 22) following a quantitative analysis of users’ visual behavior, as well as a qualitative analysis of interview transcripts. Our findings show that providing feedback to support the learning process can be achieved effectively with eye tracking. In specific, attention feedback assists learners in retrieving previously missed information and encourages learners to reallocate their attention in the review process. Moreover, providing personalized feedback based on previous attention allocation is more effective in supporting users than a self-review approach without gaze-aware assistance in MR. Such feedback facilitates users in managing their limited attentional resources better and supports the reflection of their learning journey more effectively. • Human-centered design of attention feedback in Mixed Reality (MR) learning systems. • Evaluation of the system using qualitative and quantitative methods. • Attention feedback in MR supports users in attention management and self-reflection. • Design recommendations for supporting self-reflection in MR learning systems.

International Journal of Human-Computer StudiesVol. 198
Karlsruhe Institute of Technology (DE)
Bundesministerium für Bildung, Wissenschaft, Forschung und Technologie
Openalex Percentile: Top 23%
Augmented Reality Applications
1.28
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.