Opening Digital Doors: Early Lessons in Software Accessibility for K-8 Students

Accessibility is a critical topic in computing education, yet its integration into K-12 curricula has been limited. This gap highlights a significant need to introduce knowledge, awareness, and empathy regarding the challenges people with disabilities face with inaccessible software to K-8 students, as well as to present accessible software solutions. We conducted interviews with 21 K-8 students to gauge their current accessibility knowledge, observed their performance when playing simulation games developed to teach accessibility, and asked them about their experience with the gameplay and its impact on their accessibility awareness. Our findings revealed a notable lack of accessibility education in current K-8 curricula. However, after engaging with the accessibility games, participants showed a marked increase in their curiosity and awareness of the need for accessible design. Our study advances the goal of integrating accessibility education into early computer science education to foster a more inclusive future technological landscape.

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Publication Details

Published
2025-02-12
DOI
https://doi.org/10.1145/3641554.3701857
Citations
3
Primary Topic
Digital Accessibility for Disabilities
Type
article
Field-Weighted Citation Impact
33.96
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article

Opening Digital Doors: Early Lessons in Software Accessibility for K-8 Students

Rachel F. Adler, Chunyu Liu, Devorah Kletenik, Zhixuan Zhou et al.
3 citations
Digital Accessibility for Disabilities
33.96
article

Opening Digital Doors: Early Lessons in Software Accessibility for K-8 Students

Rachel F. Adler, Chunyu Liu, Devorah Kletenik, Zhixuan Zhou, Jingwen Shan, Samantha Sy, Elizabeth Lodvikov
article en
3 citations

Abstract

Accessibility is a critical topic in computing education, yet its integration into K-12 curricula has been limited. This gap highlights a significant need to introduce knowledge, awareness, and empathy regarding the challenges people with disabilities face with inaccessible software to K-8 students, as well as to present accessible software solutions. We conducted interviews with 21 K-8 students to gauge their current accessibility knowledge, observed their performance when playing simulation games developed to teach accessibility, and asked them about their experience with the gameplay and its impact on their accessibility awareness. Our findings revealed a notable lack of accessibility education in current K-8 curricula. However, after engaging with the accessibility games, participants showed a marked increase in their curiosity and awareness of the need for accessible design. Our study advances the goal of integrating accessibility education into early computer science education to foster a more inclusive future technological landscape.

University of Illinois Urbana-Champaign (US), City University of New York (US), Brooklyn College (US)
Quality Education
Openalex Percentile: Top 1%
Digital Accessibility for Disabilities
33.96
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Opening Digital Doors: Early Lessons in Software Accessibility for K-8 Students — Rachel F. Adler, Chunyu Liu, et al. · (2025) | TGRS Research Map | TGRS