Radiation Oncology Active Learning in Undergraduate Medical Education: The Usefulness of Kahoot and TikTok

Gamification and social networking can be used as active learning tools, as they have been shown to increase learner motivation. Nevertheless, it is unclear whether they impact students' knowledge acquisition. This study aimed to share an educational experience for medical students using Kahoot and TikTok as active teaching/learning tools and assessed whether they improve academic performance. A retrospective quasi-experimental study was conducted with 176 students enrolled in radiation oncology in the 2021/22 academic year (control group), who received traditional teaching, and 166 students in the 2022/23 academic year (experimental group), where Kahoot and TikTok were added to traditional teaching. Final exam results of both groups were compared to assess learning differences, as well as those of the experimental group in terms of participation in Kahoot and TikTok and their relationship with the final grade. Comparing the average exam scores of the experimental group to the control group showed an increase of 12.9% in the first group compared to the traditional group (6.02 vs. 7.31 points, p = 0.0001). In the experimental group, students who participated in Kahoot or TikTok increased their mean score by 0.54 points (p = 0.021) and 1.57 points (p = 0.040), respectively, compared to those who did not. A correlated increase in mean test scores was observed based on tool usage: none, Kahoot or TikTok, or both (6.19, 6.88 ± 1.48, and 7.51 ± 1.20 points, p = 0.019). Using Kahoot and TikTok as active learning tools for medical students improved academic performance when integrated with traditional methodology.

Authors

Institutions

Publication Details

Journal
Journal of Cancer Education
Published
2025-02-18
DOI
https://doi.org/10.1007/s13187-025-02583-5
Citations
4
Primary Topic
Impact of Technology on Adolescents
Type
article
Field-Weighted Citation Impact
16.81

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Radiation Oncology Active Learning in Undergraduate Medical Education: The Usefulness of Kahoot and TikTok

I. Zapata, Francisca Ríus, Rocío Lorenzo-Álvarez, Lourdes De la Peña-Fernández
4 citations
Journal of Cancer Education
Impact of Technology on Adolescents
16.81
article

Radiation Oncology Active Learning in Undergraduate Medical Education: The Usefulness of Kahoot and TikTok

I. Zapata, Francisca Ríus, Rocío Lorenzo-Álvarez, Lourdes De la Peña-Fernández
article en
4 citations

Abstract

Gamification and social networking can be used as active learning tools, as they have been shown to increase learner motivation. Nevertheless, it is unclear whether they impact students' knowledge acquisition. This study aimed to share an educational experience for medical students using Kahoot and TikTok as active teaching/learning tools and assessed whether they improve academic performance. A retrospective quasi-experimental study was conducted with 176 students enrolled in radiation oncology in the 2021/22 academic year (control group), who received traditional teaching, and 166 students in the 2022/23 academic year (experimental group), where Kahoot and TikTok were added to traditional teaching. Final exam results of both groups were compared to assess learning differences, as well as those of the experimental group in terms of participation in Kahoot and TikTok and their relationship with the final grade. Comparing the average exam scores of the experimental group to the control group showed an increase of 12.9% in the first group compared to the traditional group (6.02 vs. 7.31 points, p = 0.0001). In the experimental group, students who participated in Kahoot or TikTok increased their mean score by 0.54 points (p = 0.021) and 1.57 points (p = 0.040), respectively, compared to those who did not. A correlated increase in mean test scores was observed based on tool usage: none, Kahoot or TikTok, or both (6.19, 6.88 ± 1.48, and 7.51 ± 1.20 points, p = 0.019). Using Kahoot and TikTok as active learning tools for medical students improved academic performance when integrated with traditional methodology.

Journal of Cancer EducationVol. 40(6)
Hospital de Referencia La Equina (ES), Universidad de Málaga (ES)
Universidad de Málaga
Quality Education
Openalex Percentile: Top 1%
Impact of Technology on Adolescents
16.81
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.