A Comparative Analysis of User Experience and Educational Outcomes in Math Memory Games
This research explores multiple varieties of effective and child-friendly learning approaches for mathematics and memorization among young children in today's increasingly digital age considering their specific developmental needs. This type of approach includes in-person teaching, engaging online videos, interactive textbooks, and innovative educational games. This research employs a detailed comparative analysis, considering both ‘User Experience’ and measurable learning outcome factors, and spans a range of age groups from preschoolers to elementary school children. Through highlighting the strengths and weaknesses of each method, this research aims to inspire the adoption of efficient, child-centric, and novel teaching techniques by educators and institutions, thereby advancing the quality of education in Indonesia. The results show that using serious game in education presents high usefulness score alongside positive user experience, suggesting its viability for educational purposes.
Authors
- Francisco Maruli Panggabean
- Joyce Fung (ORCID: https://orcid.org/0000-0002-6074-551X)
- Nicholas Flores Martin (ORCID: https://orcid.org/0000-0003-1131-2934)
- Eric Savero Hermawan
- Raffel Nathanael
- Doni Jeriyanto
Institutions
- Binus University (ID)
Publication Details
- Published
- 2024-11-19
- DOI
- https://doi.org/10.1109/cenim64038.2024.10882690
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00