Interactive Language Learning: The Potential of the ‘Lingo Verse’ Application to Motivate Through Play

Foreign language learning is a complex process that requires perseverance, commitment, and effective methods to engage learners and keep their motivation high. However, many traditional language learning tools are often non-interactive and difficult to use, making it difficult for users to make continuous and enjoyable progress. This lack of accessibility and stimulation has highlighted the need for innovative tools that combine entertainment with instruction. Consequently, there has been a need to develop applications that exploit the dynamics of play to foster learning, making the process more accessible and engaging. This work focuses on the development of “Lingo Verse”, a language learning application that offers users an interactive and entertaining experience. This app aims to make foreign language learning more accessible and engage users through a simple and functional design. The app provides an incremental learning approach which incentivises users to learn new words and phrases. It provides an interactive and user-centred design that improves motivation and effectiveness. Moreover, it offers a daily picture of the user work and social scoring. Finally, this work shows that game development platforms can also be used for educational purposes.

Authors

Institutions

Publication Details

Published
2024-12-18
DOI
https://doi.org/10.1109/contesa64738.2024.10891281
Primary Topic
EFL/ESL Teaching and Learning
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Interactive Language Learning: The Potential of the ‘Lingo Verse’ Application to Motivate Through Play

Lekë Pepkolaj, Elton Domnori, Klejdi Fejzo
EFL/ESL Teaching and Learning
article

Interactive Language Learning: The Potential of the ‘Lingo Verse’ Application to Motivate Through Play

Lekë Pepkolaj, Elton Domnori, Klejdi Fejzo
article en

Abstract

Foreign language learning is a complex process that requires perseverance, commitment, and effective methods to engage learners and keep their motivation high. However, many traditional language learning tools are often non-interactive and difficult to use, making it difficult for users to make continuous and enjoyable progress. This lack of accessibility and stimulation has highlighted the need for innovative tools that combine entertainment with instruction. Consequently, there has been a need to develop applications that exploit the dynamics of play to foster learning, making the process more accessible and engaging. This work focuses on the development of “Lingo Verse”, a language learning application that offers users an interactive and entertaining experience. This app aims to make foreign language learning more accessible and engage users through a simple and functional design. The app provides an incremental learning approach which incentivises users to learn new words and phrases. It provides an interactive and user-centred design that improves motivation and effectiveness. Moreover, it offers a daily picture of the user work and social scoring. Finally, this work shows that game development platforms can also be used for educational purposes.

Universiteti Metropolitan Tirana (AL)
Openalex Percentile: Top 52%
EFL/ESL Teaching and Learning
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Interactive Language Learning: The Potential of the ‘Lingo Verse’ Application to Motivate Through Play — Lekë Pepkolaj, Elton Domnori, et al. · (2024) | TGRS Research Map | TGRS