Leveraging Virtual Reality to Bridge the Gap Between Traditional Fire Safety Training and Real-World Scenarios

Traditional fire safety training methods, play a vital role in education. However, these methods cannot often fully replicate the real-fire scenarios. Virtual Reality (VR) technology offers a promising solution to bridge this gap. VR technology provides an immersive and interactive environment that can closely simulate real-world situations. By leveraging VR technology, this research aims to develop a training experience that provides a more realistic and engaging environment to build critical skills and decision-making abilities in a safe and controlled setting. To evaluate the usability, this research employed the System Usability Scale (SUS). The result indicates a reasonably good user experience, although further improvement is still needed. The One-Way ANOVA and Kruskal-Wallis test were conducted to determine the significant differences in scenario completion time and scores across different locations. The results showed that there is a lack of participant knowledge in selecting the appropriate fire extinguisher.

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Published
2024-11-19
DOI
https://doi.org/10.1109/cenim64038.2024.10882623
Citations
1
Primary Topic
Human-Automation Interaction and Safety
Type
article
Field-Weighted Citation Impact
0.64
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Leveraging Virtual Reality to Bridge the Gap Between Traditional Fire Safety Training and Real-World Scenarios

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article

Leveraging Virtual Reality to Bridge the Gap Between Traditional Fire Safety Training and Real-World Scenarios

Siska Arifiani, Hadziq Fabroyir, Retno Widyaningrum, Fariz Dwika Kresnaldi, Shahnaaz Anisa Firdaus, Beryl
article en
1 citations

Abstract

Traditional fire safety training methods, play a vital role in education. However, these methods cannot often fully replicate the real-fire scenarios. Virtual Reality (VR) technology offers a promising solution to bridge this gap. VR technology provides an immersive and interactive environment that can closely simulate real-world situations. By leveraging VR technology, this research aims to develop a training experience that provides a more realistic and engaging environment to build critical skills and decision-making abilities in a safe and controlled setting. To evaluate the usability, this research employed the System Usability Scale (SUS). The result indicates a reasonably good user experience, although further improvement is still needed. The One-Way ANOVA and Kruskal-Wallis test were conducted to determine the significant differences in scenario completion time and scores across different locations. The results showed that there is a lack of participant knowledge in selecting the appropriate fire extinguisher.

Sepuluh Nopember Institute of Technology (ID)
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Openalex Percentile: Top 23%
Human-Automation Interaction and Safety
0.64
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