Game-Based Prevention of Depression in Students

Depression is a mental health problem with far-reaching implications. In the particular case of affected students, this can hinder not only their academic performance but also their general well-being. To help prevent this problem, we developed the serious game ‘Sally’. For its creation we followed Multiple Composite Scenarios (MCS), a methodology for the design of serious games rooted in principles of Cognitive Behavioral Therapy (CBT). To explore the effects produced by ‘Sally’, we evaluated our game in a randomized controlled trial. The results show that, at p < 0.05, ‘Sally’ significantly reduces depressive symptoms. In this paper, we present our findings and discuss the benefits and limitations of this serious game, along with our plans for future improvements to enhance its effectiveness.

Authors

Institutions

Publication Details

Published
2024-11-18
DOI
https://doi.org/10.1109/healthcom60970.2024.10880808
Primary Topic
Digital Mental Health Interventions
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Game-Based Prevention of Depression in Students

Francisco Lepe-Salazar, Fabián Preciado-Martínez
Digital Mental Health Interventions
article

Game-Based Prevention of Depression in Students

Francisco Lepe-Salazar, Fabián Preciado-Martínez
article en

Abstract

Depression is a mental health problem with far-reaching implications. In the particular case of affected students, this can hinder not only their academic performance but also their general well-being. To help prevent this problem, we developed the serious game ‘Sally’. For its creation we followed Multiple Composite Scenarios (MCS), a methodology for the design of serious games rooted in principles of Cognitive Behavioral Therapy (CBT). To explore the effects produced by ‘Sally’, we evaluated our game in a randomized controlled trial. The results show that, at p < 0.05, ‘Sally’ significantly reduces depressive symptoms. In this paper, we present our findings and discuss the benefits and limitations of this serious game, along with our plans for future improvements to enhance its effectiveness.

Universidad de Colima (MX)
Openalex Percentile: Top 69%
Digital Mental Health Interventions
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.