Representing remote locations with location-based augmented reality game design

Location-based augmented reality games (LBARGs) allow for interaction with the physical environment of a player. This research study investigates the representation of physically remote locations in LBARGs and the utilization of a location-sharing player’s (LSP) location to engage in gameplay in remote locations. We identified three modes, i.e., tabletop, overlay, and window, to represent a player’s location to another player not at the same location. Based on these modes, we designed a LBARG to study the impact of the different modes on spatial presence and immersion. We recruited 30 participants (n=30) for a within-subjects study. Each participant experienced the different representation modes and we evaluated their experience using quantitative as well as qualitative methods. The results show that the chosen game mode significantly impacts the players’ spatial presence. For the LBARG, we also designed a game mechanic that specifically used the physical properties of the represented remote location. The qualitative findings highlight that utilizing the physical environment helps to connect remote locations and people. Our findings can guide future game designers on how to design for spatial presence and immersion within LBARGs. • Investigated the representation of remote locations in augmented reality games. • Designed a game with three modes: tabletop, overlay, and window. • Found overlay mode enhances spatial presence and immersion. • Real-world resource collection adds engagement and physical activity. • Offers design recommendations for location-based augmented reality games.

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Publication Details

Journal
Entertainment Computing
Published
2025-02-18
DOI
https://doi.org/10.1016/j.entcom.2025.100932
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
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article

Representing remote locations with location-based augmented reality game design

Stephan Lukosch, Yasas Sri Wickramasinghe, James Everett, Heide Lukosch
Entertainment Computing
Augmented Reality Applications
article

Representing remote locations with location-based augmented reality game design

Stephan Lukosch, Yasas Sri Wickramasinghe, James Everett, Heide Lukosch
article en

Abstract

Location-based augmented reality games (LBARGs) allow for interaction with the physical environment of a player. This research study investigates the representation of physically remote locations in LBARGs and the utilization of a location-sharing player’s (LSP) location to engage in gameplay in remote locations. We identified three modes, i.e., tabletop, overlay, and window, to represent a player’s location to another player not at the same location. Based on these modes, we designed a LBARG to study the impact of the different modes on spatial presence and immersion. We recruited 30 participants (n=30) for a within-subjects study. Each participant experienced the different representation modes and we evaluated their experience using quantitative as well as qualitative methods. The results show that the chosen game mode significantly impacts the players’ spatial presence. For the LBARG, we also designed a game mechanic that specifically used the physical properties of the represented remote location. The qualitative findings highlight that utilizing the physical environment helps to connect remote locations and people. Our findings can guide future game designers on how to design for spatial presence and immersion within LBARGs. • Investigated the representation of remote locations in augmented reality games. • Designed a game with three modes: tabletop, overlay, and window. • Found overlay mode enhances spatial presence and immersion. • Real-world resource collection adds engagement and physical activity. • Offers design recommendations for location-based augmented reality games.

Entertainment ComputingVol. 53
University of Canterbury (NZ), New Zealand Association of Counsellors (NZ)
Openalex Percentile: Top 98%
Augmented Reality Applications
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Representing remote locations with location-based augmented reality game design — Stephan Lukosch, Yasas Sri Wickramasinghe, et al. · Entertainment Computing (2025) | TGRS Research Map | TGRS