Predicting Student Reasoning for Self-Reported Affect in Game-Based Learning Environments

Student affect is widely recognized as a major influence on learning gains and engagement, which has led to the development of many automated affect detectors. However, in order to respond effectively to student affect, we must know how students interpret it. This study proposes a novel automated detector that models when students attribute their epistemic emotion to task difficulty. The goal is to use detectors like this one to better understand how to respond to students' affective states (in this case, boredom, confusion, frustration and nervousness). We then discuss the implications of this novel detector for real-time support in game-based learning environments.

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Published
2025-02-18
DOI
https://doi.org/10.1145/3641555.3705232
Primary Topic
Intelligent Tutoring Systems and Adaptive Learning
Type
article
Field-Weighted Citation Impact
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article

Predicting Student Reasoning for Self-Reported Affect in Game-Based Learning Environments

Nidhi Nasiar, Andres Felipe Zambrano, Stephen Hutt, Jessica Vandenberg et al.
Intelligent Tutoring Systems and Adaptive Learning
article

Predicting Student Reasoning for Self-Reported Affect in Game-Based Learning Environments

Nidhi Nasiar, Andres Felipe Zambrano, Stephen Hutt, Jessica Vandenberg, Alex Goslen, Jaclyn Ocumpaugh, Jonathan Rowe, Jordan Esiason
article en

Abstract

Student affect is widely recognized as a major influence on learning gains and engagement, which has led to the development of many automated affect detectors. However, in order to respond effectively to student affect, we must know how students interpret it. This study proposes a novel automated detector that models when students attribute their epistemic emotion to task difficulty. The goal is to use detectors like this one to better understand how to respond to students' affective states (in this case, boredom, confusion, frustration and nervousness). We then discuss the implications of this novel detector for real-time support in game-based learning environments.

University of Denver (US), North Carolina State University (US), University of Pennsylvania (US)
Quality Education
Openalex Percentile: Top 99%
Intelligent Tutoring Systems and Adaptive Learning
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Predicting Student Reasoning for Self-Reported Affect in Game-Based Learning Environments — Nidhi Nasiar, Andres Felipe Zambrano, et al. · (2025) | TGRS Research Map | TGRS