STUDENTS' PERSPECTIVES ON THE USE OF QUIZIZZ AS A GAMIFIED PLATFORM FOR LEARNING ENGLISH SPEAKING

This research described students’ perspectives on using Quizizz as a gamified platform for learning English speaking and how they learn through it. It is a descriptive qualitative study. The study subjects were twenty-four Indonesian National Army in Regional Military Command (KODAM) XII Tanjungpura Pontianak personnel. The data were gathered using open-ended questionnaires and semi-structured interviews and analyzed thematically. It showed that Quizizz is a fun platform for learning English speaking. Quizizz positively impacted students’ motivation, assistance, comfort, engagement, and focus during learning. With the support of Quizizz, the students were enthusiastic about learning English speaking more seriously. This gamified platform has increased their self-assurance to speak, competitiveness during learning, and goal awareness. Students are suggested to have an adequate internet connection to do Quizizz with ease and invite their friends to join and explore more English materials available there to gain more challenges in learning through play. The teachers should use the timer feature to reduce students’ ability to look up answers as they work through Quizizz and alert them.

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Publication Details

Journal
Journal of English Educational Study (JEES)
Published
2024-11-02
DOI
https://doi.org/10.31932/jees.v7i2.3251
Primary Topic
Technology-Enhanced Education Studies
Type
article
Field-Weighted Citation Impact
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article

STUDENTS' PERSPECTIVES ON THE USE OF QUIZIZZ AS A GAMIFIED PLATFORM FOR LEARNING ENGLISH SPEAKING

Dwi Riyanti, Regina Regina, Yosephine Fransiska Nawawi
Journal of English Educational Study (JEES)
Technology-Enhanced Education Studies
article

STUDENTS' PERSPECTIVES ON THE USE OF QUIZIZZ AS A GAMIFIED PLATFORM FOR LEARNING ENGLISH SPEAKING

Dwi Riyanti, Regina Regina, Yosephine Fransiska Nawawi
article en

Abstract

This research described students’ perspectives on using Quizizz as a gamified platform for learning English speaking and how they learn through it. It is a descriptive qualitative study. The study subjects were twenty-four Indonesian National Army in Regional Military Command (KODAM) XII Tanjungpura Pontianak personnel. The data were gathered using open-ended questionnaires and semi-structured interviews and analyzed thematically. It showed that Quizizz is a fun platform for learning English speaking. Quizizz positively impacted students’ motivation, assistance, comfort, engagement, and focus during learning. With the support of Quizizz, the students were enthusiastic about learning English speaking more seriously. This gamified platform has increased their self-assurance to speak, competitiveness during learning, and goal awareness. Students are suggested to have an adequate internet connection to do Quizizz with ease and invite their friends to join and explore more English materials available there to gain more challenges in learning through play. The teachers should use the timer feature to reduce students’ ability to look up answers as they work through Quizizz and alert them.

Journal of English Educational Study (JEES)Vol. 7(2)
Tanjungpura University (ID)
Openalex Percentile: Top 62%
Technology-Enhanced Education Studies
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STUDENTS' PERSPECTIVES ON THE USE OF QUIZIZZ AS A GAMIFIED PLATFORM FOR LEARNING ENGLISH SPEAKING — Dwi Riyanti, Regina Regina, et al. · Journal of English Educational Study (JEES) (2024) | TGRS Research Map | TGRS