Exploring Mathematics through Game-Based Learning Mastermind Game: Colour Code Breaker

Mastermind, a classic code-breaking game for two players, features various versions with differing numbers of code pegs (ranging from 4 to 6) and rules concerning repeated colours and blank pegs. This paper explores a simplified variant of Mastermind, where solutions are restricted to code pegs with unique colours and no blank pegs. By focusing on a subset of two code pegs, we model each attempt as a linear system. Through three attempts that satisfy the criteria of a linear system, we determine the initial colour solution for each small group. Further analysis allows for the calculation of the correct colours and their positions within each group using probability measurements. This approach provides a systematic method for solving the simplified Mastermind game and demonstrates the application of linear systems and probabilistic techniques in code-breaking. The findings offer insights into the effectiveness of these mathematical methods in deriving accurate solutions and enhancing problem-solving strategies within the game.

Authors

Publication Details

Journal
Semarak International Journal of STEM Education
Published
2024-12-30
DOI
https://doi.org/10.37934/sijste.3.1.2942
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Exploring Mathematics through Game-Based Learning Mastermind Game: Colour Code Breaker

Ahmad Qushairi Mohamad, Saiful Islam Ahmad Sukri, Md Faisal Md Basir, Sharidan Shafie et al.
Semarak International Journal of STEM Education
Educational Games and Gamification
article

Exploring Mathematics through Game-Based Learning Mastermind Game: Colour Code Breaker

Ahmad Qushairi Mohamad, Saiful Islam Ahmad Sukri, Md Faisal Md Basir, Sharidan Shafie, Noorehan Yaacob, Yeak Su Hoe, M.I. Zulkifly, Keong Ang Tau
article en

Abstract

Mastermind, a classic code-breaking game for two players, features various versions with differing numbers of code pegs (ranging from 4 to 6) and rules concerning repeated colours and blank pegs. This paper explores a simplified variant of Mastermind, where solutions are restricted to code pegs with unique colours and no blank pegs. By focusing on a subset of two code pegs, we model each attempt as a linear system. Through three attempts that satisfy the criteria of a linear system, we determine the initial colour solution for each small group. Further analysis allows for the calculation of the correct colours and their positions within each group using probability measurements. This approach provides a systematic method for solving the simplified Mastermind game and demonstrates the application of linear systems and probabilistic techniques in code-breaking. The findings offer insights into the effectiveness of these mathematical methods in deriving accurate solutions and enhancing problem-solving strategies within the game.

Semarak International Journal of STEM EducationVol. 3(1)
Openalex Percentile: Top 66%
Educational Games and Gamification
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