DETERMINING GAMIFICATION ELEMENTS THROUGH EXPERTS’ PERSPECTIVES FOR TEACHING ENGLISH LANGUAGE

This paper explores experts’ opinions and perspectives from two different fields of study: English language teaching and instructional technology, in regards to determining the key gamification elements or essentials needed to teach pre-university students in their English language classrooms. Four (4) experts who were experienced in teaching and evaluating pre-university students were chosen, two from fields of English language teaching and instructional technology respectively. A series of interviews were conducted to gain the opinions and perspectives on the implementation of gamification in the English language classroom. Based on the findings, they discussed the fundamentals of applying gamification on attracting students to utilise the pedagogical aspect. A prompt list of instructions was provided by the experts based on their experiences on how to make the approach more effective and enhance students’ focus and English language skills in the classroom to be implemented in the real world. The paper's conclusion outlines the practical ramifications and offers ideas for further research.

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Publication Details

Journal
The Asia Pacific Journal of Curriculum & Teaching
Published
2024-10-01
DOI
https://doi.org/10.22452/juku.vol12no3.3
Citations
1
Primary Topic
Technology-Enhanced Education Studies
Type
article
Field-Weighted Citation Impact
2.10
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article

DETERMINING GAMIFICATION ELEMENTS THROUGH EXPERTS’ PERSPECTIVES FOR TEACHING ENGLISH LANGUAGE

Norshahida Hassan, Rafiza Abdul Razak, Sabrina Adia Mohd Sharizal
1 citations
The Asia Pacific Journal of Curriculum & Teaching
Technology-Enhanced Education Studies
2.10
article

DETERMINING GAMIFICATION ELEMENTS THROUGH EXPERTS’ PERSPECTIVES FOR TEACHING ENGLISH LANGUAGE

Norshahida Hassan, Rafiza Abdul Razak, Sabrina Adia Mohd Sharizal
article en
1 citations

Abstract

This paper explores experts’ opinions and perspectives from two different fields of study: English language teaching and instructional technology, in regards to determining the key gamification elements or essentials needed to teach pre-university students in their English language classrooms. Four (4) experts who were experienced in teaching and evaluating pre-university students were chosen, two from fields of English language teaching and instructional technology respectively. A series of interviews were conducted to gain the opinions and perspectives on the implementation of gamification in the English language classroom. Based on the findings, they discussed the fundamentals of applying gamification on attracting students to utilise the pedagogical aspect. A prompt list of instructions was provided by the experts based on their experiences on how to make the approach more effective and enhance students’ focus and English language skills in the classroom to be implemented in the real world. The paper's conclusion outlines the practical ramifications and offers ideas for further research.

The Asia Pacific Journal of Curriculum & TeachingVol. 12(3)
Hospital Pulau Pinang (MY), University of Malaya (MY)
Openalex Percentile: Top 9%
Technology-Enhanced Education Studies
2.10
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DETERMINING GAMIFICATION ELEMENTS THROUGH EXPERTS’ PERSPECTIVES FOR TEACHING ENGLISH LANGUAGE — Norshahida Hassan, Rafiza Abdul Razak, et al. · The Asia Pacific Journal of Curriculum & Teaching (2024) | TGRS Research Map | TGRS