Analisis Pemanfaatan Platfrom Digital dalam Pembelajaran Bahasa Inggsis di SMA N 2 Bangli

article aims to analyze the use of digital platforms in English language learning in Class XB at SMA 2 Bangli. The background of the study focuses on leveraging technology to enhance learning effectiveness in the digital age. The purpose of the research is to evaluate the application of three digital platforms PowerPoint, Quizizz, and Kahoot and their impact on student engagement and learning outcomes. The method employed is qualitative observation in Class XB to identify how these platforms are utilized in teaching. The findings reveal that PowerPoint facilitates visual presentation of materials, Quizizz enhances student understanding through interactive quizzes and immediate feedback, and Kahoot boosts motivation and participation through game-based quizzes. The implications of this research are that integrating these three digital platforms into English language learning can increase student engagement and teaching effectiveness, offering varied approaches to the learning process. This study is expected to provide guidance for educators on optimizing digital technology for more effective teaching.

Authors

Publication Details

Journal
Sintaksis Publikasi Para ahli Bahasa dan Sastra Inggris
Published
2024-10-15
DOI
https://doi.org/10.61132/sintaksis.v2i6.1124
Primary Topic
STEM Education
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Analisis Pemanfaatan Platfrom Digital dalam Pembelajaran Bahasa Inggsis di SMA N 2 Bangli

Luh Made Dwi Wedayanthi, Ni Wayan Martini Jovita Yanti
Sintaksis Publikasi Para ahli Bahasa dan Sastra Inggris
STEM Education
article

Analisis Pemanfaatan Platfrom Digital dalam Pembelajaran Bahasa Inggsis di SMA N 2 Bangli

Luh Made Dwi Wedayanthi, Ni Wayan Martini Jovita Yanti
article en

Abstract

article aims to analyze the use of digital platforms in English language learning in Class XB at SMA 2 Bangli. The background of the study focuses on leveraging technology to enhance learning effectiveness in the digital age. The purpose of the research is to evaluate the application of three digital platforms PowerPoint, Quizizz, and Kahoot and their impact on student engagement and learning outcomes. The method employed is qualitative observation in Class XB to identify how these platforms are utilized in teaching. The findings reveal that PowerPoint facilitates visual presentation of materials, Quizizz enhances student understanding through interactive quizzes and immediate feedback, and Kahoot boosts motivation and participation through game-based quizzes. The implications of this research are that integrating these three digital platforms into English language learning can increase student engagement and teaching effectiveness, offering varied approaches to the learning process. This study is expected to provide guidance for educators on optimizing digital technology for more effective teaching.

Sintaksis Publikasi Para ahli Bahasa dan Sastra InggrisVol. 2(6)
Openalex Percentile: Top 62%
STEM Education
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.