Exploring AI in Finding Mathematic Mobile Games for Children in Application Marketplace Based on User Interface

Mobile educational games can be found in the mobile application market, one of which is on the Google Play Store. The Play Store provides a place for hundreds of thousands of applications in addition to educational games. Users can search for the desired application by selecting the desired category or writing keywords to find a specific application quickly. However, users still cannot find applications with more specific keywords. This study aims to create a list of new educational game categories based on User Interface design for math games on the Google Play Store. This study used the Open AI platform, GPT-3.5, to process and analyze textual data to determine new categories for educational mathematic games. The Mathematic game dataset was collected from the Play Store. Data grouping includes game titles, descriptions, user ratings, and teacher-approved to ensure a comprehensive data set for analysis. In conclusion, the categories obtained based on User Interface Design are from the visual design category and online math games for children using thematic categories. Interaction style, button-based interaction, and virtual manipulation have been the most widely used categories. The menu-based navigation system is the first category chosen for the navigation system. While Achievement is a category in the feedback system, unity is chosen in the aesthetics category.

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Publication Details

Journal
Online Journal of Art and Design
Published
2025-02-16
DOI
https://doi.org/10.30935/ojad/2513013
Primary Topic
Edcuational Technology Systems
Type
article
Field-Weighted Citation Impact
0.00
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article

Exploring AI in Finding Mathematic Mobile Games for Children in Application Marketplace Based on User Interface

Azahar Harun, Auria Farantika Yogananti, Nurhikma Mat Yusuf
Online Journal of Art and Design
Edcuational Technology Systems
article

Exploring AI in Finding Mathematic Mobile Games for Children in Application Marketplace Based on User Interface

Azahar Harun, Auria Farantika Yogananti, Nurhikma Mat Yusuf
article en

Abstract

Mobile educational games can be found in the mobile application market, one of which is on the Google Play Store. The Play Store provides a place for hundreds of thousands of applications in addition to educational games. Users can search for the desired application by selecting the desired category or writing keywords to find a specific application quickly. However, users still cannot find applications with more specific keywords. This study aims to create a list of new educational game categories based on User Interface design for math games on the Google Play Store. This study used the Open AI platform, GPT-3.5, to process and analyze textual data to determine new categories for educational mathematic games. The Mathematic game dataset was collected from the Play Store. Data grouping includes game titles, descriptions, user ratings, and teacher-approved to ensure a comprehensive data set for analysis. In conclusion, the categories obtained based on User Interface Design are from the visual design category and online math games for children using thematic categories. Interaction style, button-based interaction, and virtual manipulation have been the most widely used categories. The menu-based navigation system is the first category chosen for the navigation system. While Achievement is a category in the feedback system, unity is chosen in the aesthetics category.

Online Journal of Art and DesignVol. 13(1)
Universiti Teknologi MARA (MY)
Openalex Percentile: Top 99%
Edcuational Technology Systems
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