Analysis of the Directions of Improvement of Individual Devices, That Synthesize in Real Time a 3D-Model of the External Environment Visually Observed by a Person

Advances in computer graphics often allow us to consider that the problem of synthesizing visually observable 3D-models of reference objects has been solved, that it is now possible to model sections of the earth's surface in real time to solve problems of training pilots and vehicle drivers, that observable 3D-models of reference objects allow pilots to navigate in space during flights on an aviation simulator, that 2D-projections of 3D-models observed on the screen with a probability close to 98% allow us to recognize synthesized 3D-models of reference objects as a real 3- reference object. There are many tasks that need to be solved in order to use a training complex to teach a person to operate a model of a vehicle moving over a 3D model of a terrain area larger than 400×400 km. In the most developed training complex – an aviation simulator, the synthesis of a 3D model of the earth's surface is carried out by a visual environment simulator. To synthesize a 3D terrain model, a complex system called a "visual environment imitator" is used, consisting of three devices: an ergatic 3D indicator, a multiprocessor "Computer Image Generator" system, and a database. Each of them determines the quality of the final image of 3D models of reference objects that the pilot sees during a flight on an aviation simulator, which allows him to navigate in a 3D model of the external environment using his cognitive skills in solving navigation problems obtained earlier during real flights, in everyday life, or during training on complex aviation and other simulators. The essential features of the visual environment imitator are the ability to recognize the observed 3D models of reference objects as real objects and at the same time train his eye. The article discusses the directions for improving individual devices of the visual environment imitator in order to create conditions for training pilots in the maximum possible number of tasks solved in flight.

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Published
2024-10-01
DOI
https://doi.org/10.1109/icct62929.2024.10874926
Primary Topic
Technology and Human Factors in Education and Health
Type
article
Field-Weighted Citation Impact
0.00

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article

Analysis of the Directions of Improvement of Individual Devices, That Synthesize in Real Time a 3D-Model of the External Environment Visually Observed by a Person

Vladimir Roganov, B. S. Dolgovesov, Gennady Korop, M. Yu. Mikheev et al.
Technology and Human Factors in Education and Health
article

Analysis of the Directions of Improvement of Individual Devices, That Synthesize in Real Time a 3D-Model of the External Environment Visually Observed by a Person

Vladimir Roganov, B. S. Dolgovesov, Gennady Korop, M. Yu. Mikheev, T. Nechay, Alexey Savochkin
article en

Abstract

Advances in computer graphics often allow us to consider that the problem of synthesizing visually observable 3D-models of reference objects has been solved, that it is now possible to model sections of the earth's surface in real time to solve problems of training pilots and vehicle drivers, that observable 3D-models of reference objects allow pilots to navigate in space during flights on an aviation simulator, that 2D-projections of 3D-models observed on the screen with a probability close to 98% allow us to recognize synthesized 3D-models of reference objects as a real 3- reference object. There are many tasks that need to be solved in order to use a training complex to teach a person to operate a model of a vehicle moving over a 3D model of a terrain area larger than 400×400 km. In the most developed training complex – an aviation simulator, the synthesis of a 3D model of the earth's surface is carried out by a visual environment simulator. To synthesize a 3D terrain model, a complex system called a "visual environment imitator" is used, consisting of three devices: an ergatic 3D indicator, a multiprocessor "Computer Image Generator" system, and a database. Each of them determines the quality of the final image of 3D models of reference objects that the pilot sees during a flight on an aviation simulator, which allows him to navigate in a 3D model of the external environment using his cognitive skills in solving navigation problems obtained earlier during real flights, in everyday life, or during training on complex aviation and other simulators. The essential features of the visual environment imitator are the ability to recognize the observed 3D models of reference objects as real objects and at the same time train his eye. The article discusses the directions for improving individual devices of the visual environment imitator in order to create conditions for training pilots in the maximum possible number of tasks solved in flight.

Penza State Technological University (RU), Institute of Automation and Electrometry (RU)
Russian Science Foundation
Sustainable cities and communities
Openalex Percentile: Top 61%
Technology and Human Factors in Education and Health
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