Development of Educational Game for Introduction Animal Types Using the ADDIE Method Smart Apps Creator In Improving Knowledge Students

The development of technology in education opens up opportunities for innovation to create interactive learning media, especially for early childhood. This research aims to develop educational games based on Smart Apps Creator using the ADDIE method to introduce animal species to Al-Washliyah kindergarten students. The method used is ADDIE, consisting of five stages, namely: Analysis, Design, Development, Implementation, and Evaluation. in this study conducted validity, reliability, normality, homogeneity, and anova tests to measure the effectiveness of this learning media. The results showed that this animal species recognition educational game succeeded in improving student understanding with an average score before the use of learning media of 59.2% increasing to 87.73% after using learning media. Validity and reliability tests show that this learning media meets the criteria of effective, easy-to-use, and interesting learning media.

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Publication Details

Journal
Journal of Artificial Intelligence and Engineering Applications (JAIEA)
Published
2025-02-15
DOI
https://doi.org/10.59934/jaiea.v4i2.777
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Development of Educational Game for Introduction Animal Types Using the ADDIE Method Smart Apps Creator In Improving Knowledge Students

Mulyawan Mulyawan, Martanto Martanto, Arif Rinaldi Dikananda, Azzahra Rizky Artoti
2 links
Journal of Artificial Intelligence and Engineering Applications (JAIEA)
Educational Games and Gamification
article

Development of Educational Game for Introduction Animal Types Using the ADDIE Method Smart Apps Creator In Improving Knowledge Students

Mulyawan Mulyawan, Martanto Martanto, Arif Rinaldi Dikananda, Azzahra Rizky Artoti
article en

Abstract

The development of technology in education opens up opportunities for innovation to create interactive learning media, especially for early childhood. This research aims to develop educational games based on Smart Apps Creator using the ADDIE method to introduce animal species to Al-Washliyah kindergarten students. The method used is ADDIE, consisting of five stages, namely: Analysis, Design, Development, Implementation, and Evaluation. in this study conducted validity, reliability, normality, homogeneity, and anova tests to measure the effectiveness of this learning media. The results showed that this animal species recognition educational game succeeded in improving student understanding with an average score before the use of learning media of 59.2% increasing to 87.73% after using learning media. Validity and reliability tests show that this learning media meets the criteria of effective, easy-to-use, and interesting learning media.

Journal of Artificial Intelligence and Engineering Applications (JAIEA)Vol. 4(2)
Institute of Biology of Komi Scientific Centre (RU)
Openalex Percentile: Top 98%
Educational Games and Gamification
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