Exploring the Educational Potential of VR: Immersive vs. Non-Immersive VR in Virtual Space Learning

This study explores the impact of Virtual Reality (VR) in architectural education at Atma Jaya Yogyakarta University, focusing on the differences between immersive and non-immersive VR experiences. Two groups of architecture students participated in the study: one group used VR headsets, while the other engaged with non-immersive virtual environments. Both groups completed a User Experience Questionnaire (UEQ), and their responses were analysed using the Mann-Whitney U test. The study found that students using VR headsets reported significantly higher engagement, satisfaction, and overall positive experience than non-immersive methods. These findings suggest that immersive VR has more potential to enhance student learning experiences in architectural education, providing valuable insights for developing practical digital learning tools and strategies.

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Publication Details

Journal
Journal of Artificial Intelligence in Architecture
Published
2025-02-15
DOI
https://doi.org/10.24002/jarina.v4i1.9333
Primary Topic
Virtual Reality Applications and Impacts
Type
article
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article

Exploring the Educational Potential of VR: Immersive vs. Non-Immersive VR in Virtual Space Learning

Delvita Santy
Journal of Artificial Intelligence in Architecture
Virtual Reality Applications and Impacts
article

Exploring the Educational Potential of VR: Immersive vs. Non-Immersive VR in Virtual Space Learning

Delvita Santy
article en

Abstract

This study explores the impact of Virtual Reality (VR) in architectural education at Atma Jaya Yogyakarta University, focusing on the differences between immersive and non-immersive VR experiences. Two groups of architecture students participated in the study: one group used VR headsets, while the other engaged with non-immersive virtual environments. Both groups completed a User Experience Questionnaire (UEQ), and their responses were analysed using the Mann-Whitney U test. The study found that students using VR headsets reported significantly higher engagement, satisfaction, and overall positive experience than non-immersive methods. These findings suggest that immersive VR has more potential to enhance student learning experiences in architectural education, providing valuable insights for developing practical digital learning tools and strategies.

Journal of Artificial Intelligence in ArchitectureVol. 4(1)
Atma Jaya University Yogyakarta (ID)
Openalex Percentile: Top 98%
Virtual Reality Applications and Impacts
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