Dark Patterns Meet the Gamer's Dilemma: Contrasting Morally Objectionable Content with Systems in Video Games

Much of the philosophical discussion of video game ethics is dominated by the literature on the Gamer's Dilemma, which forces us to focus on the ethics of certain forms of extreme virtual content in video games, such as virtual murder or molestation. While a focus on the ethics of video game content is important, we argue that scrutinizing the ethics of video game systems is needed to properly capture the full range of ethical concerns raised by video games. Drawing on a distinction between intravirtual and extravirtual effects, we identify ethical issues with video game content and, by linking to the dark patterns literature, video game systems. To illustrate our view, we give examples of how a game can appear to have morally objectionable content without the game being, at least clearly, morally objectionable, and how a game can appear to be morally unobjectionable despite having morally objectionable systems.

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Publication Details

Journal
Games and Culture
Published
2025-02-13
DOI
https://doi.org/10.1177/15554120251319173
Citations
2
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
8.40
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article

Dark Patterns Meet the Gamer's Dilemma: Contrasting Morally Objectionable Content with Systems in Video Games

Paul Formosa, Thomas Montefiore
2 citations
Games and Culture
Digital Games and Media
8.40
article

Dark Patterns Meet the Gamer's Dilemma: Contrasting Morally Objectionable Content with Systems in Video Games

Paul Formosa, Thomas Montefiore
article en
2 citations

Abstract

Much of the philosophical discussion of video game ethics is dominated by the literature on the Gamer's Dilemma, which forces us to focus on the ethics of certain forms of extreme virtual content in video games, such as virtual murder or molestation. While a focus on the ethics of video game content is important, we argue that scrutinizing the ethics of video game systems is needed to properly capture the full range of ethical concerns raised by video games. Drawing on a distinction between intravirtual and extravirtual effects, we identify ethical issues with video game content and, by linking to the dark patterns literature, video game systems. To illustrate our view, we give examples of how a game can appear to have morally objectionable content without the game being, at least clearly, morally objectionable, and how a game can appear to be morally unobjectionable despite having morally objectionable systems.

Games and Culture
Macquarie University (AU)
Openalex Percentile: Top 4%
Digital Games and Media
8.40
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