Student’s experience in using simulators for the development of complex skills in logistics education: assessing enjoyment of learning

Abstract The article discusses the efficacy of game-based learning (GBL) in logistics education, specifically through an empirical evaluation of the “Logistics Simulator LOST.” Recognizing the complexities of evaluating serious games— interactive serious games platforms designed for educational, purpose—the article emphasizes the need for games that both enhance knowledge and engage learners. The study is conducted within the ambit of an undergraduate engineering course in Mexico and employs the EGameFlow scale as its evaluative instrument. This scale quantifies student satisfaction and intrinsic enjoyment derived from the learning process. Findings indicate that the Logistics Simulator LOST is highly effective in both knowledge enhancement in logistics and in elevating student engagement and satisfaction. By leveraging a formal evaluation tool in the EGameFlow scale and focusing on a specific educational context, the manuscript offers a nuanced, empirically substantiated contribution to the discourse on the adaptability and efficacy of GBL in diverse educational settings.

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Institutions

Publication Details

Journal
Smart Learning Environments
Published
2025-02-13
DOI
https://doi.org/10.1186/s40561-025-00372-7
Citations
3
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
10.33

Funders

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article

Student’s experience in using simulators for the development of complex skills in logistics education: assessing enjoyment of learning

Ernesto Pacheco-Velázquez, Virgínia Rodés, Sergio Augusto Ramírez-Echeverri
3 citations
Smart Learning Environments
Educational Games and Gamification
10.33
article

Student’s experience in using simulators for the development of complex skills in logistics education: assessing enjoyment of learning

Ernesto Pacheco-Velázquez, Virgínia Rodés, Sergio Augusto Ramírez-Echeverri
article en
3 citations

Abstract

Abstract The article discusses the efficacy of game-based learning (GBL) in logistics education, specifically through an empirical evaluation of the “Logistics Simulator LOST.” Recognizing the complexities of evaluating serious games— interactive serious games platforms designed for educational, purpose—the article emphasizes the need for games that both enhance knowledge and engage learners. The study is conducted within the ambit of an undergraduate engineering course in Mexico and employs the EGameFlow scale as its evaluative instrument. This scale quantifies student satisfaction and intrinsic enjoyment derived from the learning process. Findings indicate that the Logistics Simulator LOST is highly effective in both knowledge enhancement in logistics and in elevating student engagement and satisfaction. By leveraging a formal evaluation tool in the EGameFlow scale and focusing on a specific educational context, the manuscript offers a nuanced, empirically substantiated contribution to the discourse on the adaptability and efficacy of GBL in diverse educational settings.

Smart Learning EnvironmentsVol. 12(1)
Institute for the Future (US), Universidad EAFIT (CO), Tecnológico de Monterrey (MX)
Instituto Tecnológico y de Estudios Superiores de Monterrey
Openalex Percentile: Top 3%
Educational Games and Gamification
10.33
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