Among the Casters: A Qualitative Study of Work and Play in Nottingham's Lead Belt

This article is a qualitative study of work and play in the miniatures wargames industry. It was conducted over 5 weeks in Nottingham, UK and consists of 26 semi-structured interviews with freelance workers and employees of two studios, Mantic Games and Warlord Games. Interviews concentrate on worker motivation, encounters with history through games, and the role of gender in miniatures wargames. Key findings reveal that sector workers see their work as a more honest form of craft than that found at Games Workshop, publishers of the Warhammer series of games, and that sector workers engage in hybrid forms of work-play through their professions. Lastly, it locates what Paul Gilroy calls postcolonial melancholia in design practices.

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Publication Details

Journal
Games and Culture
Published
2025-02-13
DOI
https://doi.org/10.1177/15554120251318884
Primary Topic
Youth Education and Societal Dynamics
Type
article
Field-Weighted Citation Impact
0.00
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article

Among the Casters: A Qualitative Study of Work and Play in Nottingham's Lead Belt

Ian Williams
Games and Culture
Youth Education and Societal Dynamics
article

Among the Casters: A Qualitative Study of Work and Play in Nottingham's Lead Belt

Ian Williams
article en

Abstract

This article is a qualitative study of work and play in the miniatures wargames industry. It was conducted over 5 weeks in Nottingham, UK and consists of 26 semi-structured interviews with freelance workers and employees of two studios, Mantic Games and Warlord Games. Interviews concentrate on worker motivation, encounters with history through games, and the role of gender in miniatures wargames. Key findings reveal that sector workers see their work as a more honest form of craft than that found at Games Workshop, publishers of the Warhammer series of games, and that sector workers engage in hybrid forms of work-play through their professions. Lastly, it locates what Paul Gilroy calls postcolonial melancholia in design practices.

Games and Culture
University of North Carolina at Chapel Hill (US)
Openalex Percentile: Top 97%
Youth Education and Societal Dynamics
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