Fortalecimiento de las operaciones básicas a través de la gamificación

Gamification has established itself as an innovative strategy for teaching mathematics, offering an attractive approach that promotes meaningful learning. This study focuses on strengthening the learning of basic operations (addition, subtraction, multiplication and division) in second grade students at the Bilbao Educational Institution, Buenos Aires headquarters, using gamification strategies. The study population was made up of 15 students aged 7 to 8 years who presented difficulties in solving and applying mathematical operations. An action research approach was used to evaluate the impact of gamification on students' academic performance. The results suggest that the implementation of recreational activities significantly improved both the performance and motivation of students towards learning mathematics.

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Publication Details

Journal
Escuela Abierta
Published
2025-02-12
DOI
https://doi.org/10.29257/ea28.2025.07
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Fortalecimiento de las operaciones básicas a través de la gamificación

Dilsa Acevedo Parada, Diana Paola Sandoval, Constanza Olaya Rodríguez
Escuela Abierta
Educational Games and Gamification
article

Fortalecimiento de las operaciones básicas a través de la gamificación

Dilsa Acevedo Parada, Diana Paola Sandoval, Constanza Olaya Rodríguez
article en

Abstract

Gamification has established itself as an innovative strategy for teaching mathematics, offering an attractive approach that promotes meaningful learning. This study focuses on strengthening the learning of basic operations (addition, subtraction, multiplication and division) in second grade students at the Bilbao Educational Institution, Buenos Aires headquarters, using gamification strategies. The study population was made up of 15 students aged 7 to 8 years who presented difficulties in solving and applying mathematical operations. An action research approach was used to evaluate the impact of gamification on students' academic performance. The results suggest that the implementation of recreational activities significantly improved both the performance and motivation of students towards learning mathematics.

Escuela AbiertaVol. 28
Corporación Universitaria Iberoamericana (CO)
Openalex Percentile: Top 98%
Educational Games and Gamification
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