Efficient crowd simulation in complex environment using deep reinforcement learning

Simulating virtual crowds can bring significant economic benefits to various applications, such as film and television special effects, evacuation planning, and rescue operations. However, the key challenge in crowd simulation is ensuring efficient and reliable autonomous navigation for numerous agents within virtual environments. In recent years, deep reinforcement learning has been used to model agents' steering strategies, including marching and obstacle avoidance. However, most studies have focused on simple, homogeneous scenarios (e.g., intersections, corridors with basic obstacles), making it difficult to generalize the results to more complex settings. In this study, we introduce a new crowd simulation approach that combines deep reinforcement learning with anisotropic fields. This method gives agents global prior knowledge of the high complexity of their environment, allowing them to achieve impressive motion navigation results in complex scenarios without the need to repeatedly compute global path information. Additionally, we propose a novel parameterized method for constructing crowd simulation environments and evaluating simulation performance. Through evaluations across three different scenario levels, our proposed method exhibits significantly enhanced efficiency and efficacy compared to the latest methodologies. Our code is available at https://github.com/tomblack2014/DRL_Crowd_Simulation.

Authors

Institutions

Publication Details

Journal
Scientific Reports
Published
2025-02-13
DOI
https://doi.org/10.1038/s41598-025-88897-2
Citations
8
Primary Topic
Evacuation and Crowd Dynamics
Type
article
Field-Weighted Citation Impact
9.16

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Efficient crowd simulation in complex environment using deep reinforcement learning

Junyu Liu, Tianyu Huang, Yuting Chen, Yihao Li
8 citations
Scientific Reports
Evacuation and Crowd Dynamics
9.16
article

Efficient crowd simulation in complex environment using deep reinforcement learning

Junyu Liu, Tianyu Huang, Yuting Chen, Yihao Li
article en
8 citations

Abstract

Simulating virtual crowds can bring significant economic benefits to various applications, such as film and television special effects, evacuation planning, and rescue operations. However, the key challenge in crowd simulation is ensuring efficient and reliable autonomous navigation for numerous agents within virtual environments. In recent years, deep reinforcement learning has been used to model agents' steering strategies, including marching and obstacle avoidance. However, most studies have focused on simple, homogeneous scenarios (e.g., intersections, corridors with basic obstacles), making it difficult to generalize the results to more complex settings. In this study, we introduce a new crowd simulation approach that combines deep reinforcement learning with anisotropic fields. This method gives agents global prior knowledge of the high complexity of their environment, allowing them to achieve impressive motion navigation results in complex scenarios without the need to repeatedly compute global path information. Additionally, we propose a novel parameterized method for constructing crowd simulation environments and evaluating simulation performance. Through evaluations across three different scenario levels, our proposed method exhibits significantly enhanced efficiency and efficacy compared to the latest methodologies. Our code is available at https://github.com/tomblack2014/DRL_Crowd_Simulation.

Scientific ReportsVol. 15(1)
Beijing Institute of Technology (CN)
National Natural Science Foundation of China
Openalex Percentile: Top 2%
Evacuation and Crowd Dynamics
9.16
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Efficient crowd simulation in complex environment using deep reinforcement learning — Junyu Liu, Tianyu Huang, et al. · Scientific Reports (2025) | TGRS Research Map | TGRS