A method for the visual representation of implicit surface animation based on temporal interval inversion

Animation rendering is the process of converting 3D models and scenes into 2D images or a series of images, visually presenting dynamic and realistic 3D environmental animations. Traditional methods involve rendering geometric scenes frame by frame on a timeline, which can lead to waste of computational resources. A novel method is proposed based on the temporal interval inversion for the visual representation of implicit surface animation. The scene to be rendered is implicitly modeled, and then a sparse octree grid is used to spatially partition the implicit scene. Interval arithmetic is employed to recursively subdivide the implicit scene into three parts: the interior, exterior, and surface of the implicit body. The deformation amount of continuous multi-frame animations within the time interval is calculated using the time derivative. If the deformation amount exceeds a given threshold, the animation is selectively updated. Experimental results show that this method can trade temporal accuracy for the speed of rendering implicit surface animations, efficiently achieving occlusion between multiple implicit surfaces in the animation.

Authors

Institutions

Publication Details

Published
2025-02-13
DOI
https://doi.org/10.1117/12.3057931
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

A method for the visual representation of implicit surface animation based on temporal interval inversion

Xiaoli Li, Kun Zhang, Yuhan Zhou
Human Motion and Animation
article

A method for the visual representation of implicit surface animation based on temporal interval inversion

Xiaoli Li, Kun Zhang, Yuhan Zhou
article en

Abstract

Animation rendering is the process of converting 3D models and scenes into 2D images or a series of images, visually presenting dynamic and realistic 3D environmental animations. Traditional methods involve rendering geometric scenes frame by frame on a timeline, which can lead to waste of computational resources. A novel method is proposed based on the temporal interval inversion for the visual representation of implicit surface animation. The scene to be rendered is implicitly modeled, and then a sparse octree grid is used to spatially partition the implicit scene. Interval arithmetic is employed to recursively subdivide the implicit scene into three parts: the interior, exterior, and surface of the implicit body. The deformation amount of continuous multi-frame animations within the time interval is calculated using the time derivative. If the deformation amount exceeds a given threshold, the animation is selectively updated. Experimental results show that this method can trade temporal accuracy for the speed of rendering implicit surface animations, efficiently achieving occlusion between multiple implicit surfaces in the animation.

Nanjing Tech University (CN)
Reduced inequalities
Openalex Percentile: Top 97%
Human Motion and Animation
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

A method for the visual representation of implicit surface animation based on temporal interval inversion — Xiaoli Li, Kun Zhang, et al. · (2025) | TGRS Research Map | TGRS