Learning Graphic Convolutional Network Based Quadruped Locomotion on Complex Terrain

The similarity between the body structures of legged robots and those of humans and animals endows these robots with the capability to navigate rugged terrain. However, designing controllers for locomotion on various terrains involves complex terrain perception and dynamic modeling. Deep reinforcement learning methods can efficiently integrate external visual perception to create versatile controllers for robots. Nevertheless, in real-world walking tasks, certain lighting and terrain conditions can render visual perception unreliable, compromising the stability of the controller. In the absence of visual perception, proprioception, including body orientation and joint state information, proves more durable but requires effective utilization to achieve stable locomotion on complex terrains. Typically, learned controllers employ multilayer perceptrons to process proprioceptive data, often overlooking the interactions between joints and between joints and the body. This work proposes a control framework based on graph convolutional networks, which incorporates the morphological structure of the robot to more effectively organize proprioceptive information. This approach enables robust locomotion control on complex terrains without relying on external perception.

Authors

Institutions

Publication Details

Published
2024-11-01
DOI
https://doi.org/10.1109/cac63892.2024.10865460
Primary Topic
Hand Gesture Recognition Systems
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Learning Graphic Convolutional Network Based Quadruped Locomotion on Complex Terrain

Chenkun Qi, Xin Xu, Xin Liu, Ang Li et al.
Hand Gesture Recognition Systems
article

Learning Graphic Convolutional Network Based Quadruped Locomotion on Complex Terrain

Chenkun Qi, Xin Xu, Xin Liu, Ang Li, Xiaoyu Li, Yufei Xue
article en

Abstract

The similarity between the body structures of legged robots and those of humans and animals endows these robots with the capability to navigate rugged terrain. However, designing controllers for locomotion on various terrains involves complex terrain perception and dynamic modeling. Deep reinforcement learning methods can efficiently integrate external visual perception to create versatile controllers for robots. Nevertheless, in real-world walking tasks, certain lighting and terrain conditions can render visual perception unreliable, compromising the stability of the controller. In the absence of visual perception, proprioception, including body orientation and joint state information, proves more durable but requires effective utilization to achieve stable locomotion on complex terrains. Typically, learned controllers employ multilayer perceptrons to process proprioceptive data, often overlooking the interactions between joints and between joints and the body. This work proposes a control framework based on graph convolutional networks, which incorporates the morphological structure of the robot to more effectively organize proprioceptive information. This approach enables robust locomotion control on complex terrains without relying on external perception.

Shanghai Jiao Tong University (CN)
Openalex Percentile: Top 73%
Hand Gesture Recognition Systems
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Learning Graphic Convolutional Network Based Quadruped Locomotion on Complex Terrain — Chenkun Qi, Xin Xu, et al. · (2024) | TGRS Research Map | TGRS