Neurotechnology-Based, Intensive, Supplementary Upper-Extremity Training for Inpatients With Subacute Stroke: Feasibility Study
These findings demonstrate that a high-dose, high-intensity, video game-based training protocol is feasible and can be successfully integrated into subacute stroke rehabilitation. Additionally, preliminary evidence suggests that this supplementary intervention may be effective in enhancing motor recovery. This approach holds promise for future stroke rehabilitation protocols by offering an engaging, high-dose, and high-intensity program during early recovery.
Authors
- Inbar Avni (ORCID: https://orcid.org/0000-0002-6557-5265)
- Lior Shmuelof (ORCID: https://orcid.org/0000-0002-4324-8941)
- Simona Bar‐Haim (ORCID: https://orcid.org/0000-0002-4368-4292)
- Reut Binyamin-Netser (ORCID: https://orcid.org/0000-0003-4738-8244)
- Shirley Handelzalts (ORCID: https://orcid.org/0000-0003-4882-6760)
- Noy Goldhamer
- Yogev Koren (ORCID: https://orcid.org/0000-0002-3287-279X)
- Shilo Kramer
- Ofri Bibas Levy
- Adi Tayer Yeshurun (ORCID: https://orcid.org/0009-0007-7778-9942)
Institutions
- Ben-Gurion University of the Negev (IL)
Publication Details
- Journal
- JMIR Serious Games
- Published
- 2025-02-13
- DOI
- https://doi.org/10.2196/56397
- Citations
- 5
- Primary Topic
- Stroke Rehabilitation and Recovery
- Type
- article
- Field-Weighted Citation Impact
- 5.13