Leveraging Privileged Information for Partially Observable Reinforcement Learning

Reinforcement learning has achieved remarkable success across diverse scenarios. However, learning optimal policies within partially observable games remains a formidable challenge. Crucial privileged information in states is often shrouded during gameplay, yet ideally, it should be accessible and exploitable during training. Previous studies have concentrated on formulating policies based wholly on partial observations or oracle states. Nevertheless, these approaches often face hindrances in attaining effective generalization. To surmount this challenge, we propose the actor–cross-critic (ACC) learning framework, integrating both partial observations and oracle states. ACC achieves this by coordinating two critics and invoking a maximization operation mechanism to switch between them dynamically. This approach encourages the selection of the higher values when computing advantages within the actor–critic framework, thereby accelerating learning and mitigating bias under partial observability. Some theoretical analyses show that ACC exhibits better learning ability toward optimal policies than actor–critic learning using the oracle states. We highlight its superior performance through comprehensive evaluations in decision-making tasks, such as <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">QuestBall</i>, <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Minigrid</i>, and <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Atari</i>, and the challenging card game <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">DouDizhu</i>.

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Publication Details

Journal
IEEE Transactions on Games
Published
2025-02-13
DOI
https://doi.org/10.1109/tg.2025.3542158
Citations
1
Primary Topic
Data Stream Mining Techniques
Type
article
Field-Weighted Citation Impact
2.48

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article

Leveraging Privileged Information for Partially Observable Reinforcement Learning

Shiming Xiang, Enmin Zhao, Junliang Xing, Jinqiu Li et al.
1 citations
IEEE Transactions on Games
Data Stream Mining Techniques
2.48
article

Leveraging Privileged Information for Partially Observable Reinforcement Learning

Shiming Xiang, Enmin Zhao, Junliang Xing, Jinqiu Li, Tong Wei
article en
1 citations

Abstract

Reinforcement learning has achieved remarkable success across diverse scenarios. However, learning optimal policies within partially observable games remains a formidable challenge. Crucial privileged information in states is often shrouded during gameplay, yet ideally, it should be accessible and exploitable during training. Previous studies have concentrated on formulating policies based wholly on partial observations or oracle states. Nevertheless, these approaches often face hindrances in attaining effective generalization. To surmount this challenge, we propose the actor–cross-critic (ACC) learning framework, integrating both partial observations and oracle states. ACC achieves this by coordinating two critics and invoking a maximization operation mechanism to switch between them dynamically. This approach encourages the selection of the higher values when computing advantages within the actor–critic framework, thereby accelerating learning and mitigating bias under partial observability. Some theoretical analyses show that ACC exhibits better learning ability toward optimal policies than actor–critic learning using the oracle states. We highlight its superior performance through comprehensive evaluations in decision-making tasks, such as <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">QuestBall</i>, <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Minigrid</i>, and <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Atari</i>, and the challenging card game <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">DouDizhu</i>.

IEEE Transactions on GamesVol. 17(3)
Chinese Academy of Sciences (CN), Institute of Automation (CN), Tsinghua University (CN)
National Natural Science Foundation of China
Reduced inequalities
Openalex Percentile: Top 12%
Data Stream Mining Techniques
2.48
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