Understanding Space in Videogames

This paper posits that archaeogaming and geofiction are hermeneutic adaptive tools to examine space in videogames. This approach can extend the geometrical and analytical understanding of space in videogames. The geometrical understanding of space means a reduction of space’s concept into lines and points. Although the results are useful to designers, it is insufficient for a deeper understanding of space. Therefore, a theory is needed that nuances interpretations about space in videogames. Thus, archaeogaming applies archaeological methods and theories to the study of digital games, offering a novel approach to deciphering the spatial narratives embedded within virtual worlds. Geofiction expands the discourse by exploring the speculative and imaginative aspects of spatial representation in videogames through elements of geography. Thus, archaeogamers and geofictionists can examine the ways in which developers use space to evoke emotions, convey narratives, and engage players in immersive experiences.

Authors

Publication Details

Journal
Transactions of the Digital Games Research Association
Published
2024-12-28
DOI
https://doi.org/10.26503/todigra.v7i2.2396
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Understanding Space in Videogames

María Ángeles Muñoz
Transactions of the Digital Games Research Association
Digital Games and Media
article

Understanding Space in Videogames

María Ángeles Muñoz
article en

Abstract

This paper posits that archaeogaming and geofiction are hermeneutic adaptive tools to examine space in videogames. This approach can extend the geometrical and analytical understanding of space in videogames. The geometrical understanding of space means a reduction of space’s concept into lines and points. Although the results are useful to designers, it is insufficient for a deeper understanding of space. Therefore, a theory is needed that nuances interpretations about space in videogames. Thus, archaeogaming applies archaeological methods and theories to the study of digital games, offering a novel approach to deciphering the spatial narratives embedded within virtual worlds. Geofiction expands the discourse by exploring the speculative and imaginative aspects of spatial representation in videogames through elements of geography. Thus, archaeogamers and geofictionists can examine the ways in which developers use space to evoke emotions, convey narratives, and engage players in immersive experiences.

Transactions of the Digital Games Research AssociationVol. 7(2)
Openalex Percentile: Top 56%
Digital Games and Media
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