Pixels and people: Exploring the dynamics of engagement and disengagement in Minecraft's multiplayer realm
• Disengagement is a multicausal player choice, not a design failure • Disengagement can be supported by various game design features • Internal, external, motivational, emotional factors influence dis(engagement) • (Dis)engagement triggers, supports and suppressors are identified Engagement is often viewed as the holy grail of digital experiences, particularly video games, while disengagement is seen as a consequence of poor design. This study attempts to flip the script, exploring disengagement as a natural part of the user journey rather than a failure of game design. Focusing on the popular open-world game Minecraft, the research investigates dynamics triggering engagement and disengagement in the multiplayer mode through the lenses of established frameworks like the Process Model of Engagement as well as the Mechanics, Dynamics, and Aesthetics model. Semi-structured focus-group interviews conducted with 15 participants analyzed using Mayring's content analysis revealed social connections, novelty, progression, goal-driven gameplay, and adrenaline-fueled combat as key drivers that keep players hooked. Yet, the very act of achieving goals, absence of friends, overplay, setbacks, skill gaps, negative interactions, and the demands of the real world can trigger a powerful urge to disengage. Far from a design flaw, this research expands the body of literature suggesting that disengagement is a vital component of user autonomy. By redefining success beyond mere engagement metrics, the study paves the way for responsible gaming practices that empower players to make informed choices about their level of involvement. It beckons us to embrace a holistic vision of genuinely sustainable, ethical, and meaningful digital experiences that respect user autonomy and cultivate healthy engagement patterns.
Authors
- Maximilian A. Friehs (ORCID: https://orcid.org/0000-0002-9362-4140)
- Dmitry Alexandrovsky (ORCID: https://orcid.org/0000-0001-9551-719X)
- Kathrin Gerling (ORCID: https://orcid.org/0000-0002-8449-6124)
- Iris van Sintemaartensdijk (ORCID: https://orcid.org/0000-0003-3344-8912)
- Vi Anh Doan
Institutions
- University College Dublin (IE)
- Karlsruhe Institute of Technology (DE)
- Max Planck Institute for Human Cognitive and Brain Sciences (DE)
- University of Twente (NL)
Publication Details
- Journal
- International Journal of Human-Computer Studies
- Published
- 2025-02-12
- DOI
- https://doi.org/10.1016/j.ijhcs.2025.103465
- Citations
- 2
- Primary Topic
- Digital Games and Media
- Type
- article
- Field-Weighted Citation Impact
- 8.40