Gamification and Social Media: Transforming English Grammar Learning in EFL Classrooms

This study investigated the impact of gamification and social media on enhancing English grammar learning in EFL classrooms. A quasi-experimental research design was employed, involving 65 male students from a private higher education institution. Participants were divided into experimental and control groups. The experimental group engaged in gamified activities and utilized social media platforms, while the control group followed traditional learning methods. After the experiment, a survey questionnaire was administered to the experimental group to gather their perceptions of the interventions. Pre- and post-test scores were analyzed using descriptive and inferential statistics. The results demonstrated that gamification and social media significantly improved student engagement and grammar retention. A statistically significant improvement was observed in the grammar scores of the experimental group compared to the control group. Gamified activities, such as points, leaderboards, and rewards, enhanced motivation and created a more interactive learning environment. Similarly, social media platforms, particularly WhatsApp and Facebook groups, facilitated peer feedback, collaborative learning, and the practical application of grammar rules in authentic contexts. Participants in the experimental group reported greater confidence in using grammar structures correctly, with many highlighting reduced language learning anxiety and increased motivation due to gamification and social media use. This study contributes to the growing body of literature on technology-enhanced language learning, providing practical implications for EFL educators seeking to integrate these tools to improve language proficiency.

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Publication Details

Journal
Journal of Social Sciences & Humanities
Published
2025-01-28
DOI
https://doi.org/10.62810/jssh.v2i1.60
Primary Topic
Educational Games and Gamification
Type
article
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article

Gamification and Social Media: Transforming English Grammar Learning in EFL Classrooms

Abdullah Noori
Journal of Social Sciences & Humanities
Educational Games and Gamification
article

Gamification and Social Media: Transforming English Grammar Learning in EFL Classrooms

Abdullah Noori
article en

Abstract

This study investigated the impact of gamification and social media on enhancing English grammar learning in EFL classrooms. A quasi-experimental research design was employed, involving 65 male students from a private higher education institution. Participants were divided into experimental and control groups. The experimental group engaged in gamified activities and utilized social media platforms, while the control group followed traditional learning methods. After the experiment, a survey questionnaire was administered to the experimental group to gather their perceptions of the interventions. Pre- and post-test scores were analyzed using descriptive and inferential statistics. The results demonstrated that gamification and social media significantly improved student engagement and grammar retention. A statistically significant improvement was observed in the grammar scores of the experimental group compared to the control group. Gamified activities, such as points, leaderboards, and rewards, enhanced motivation and created a more interactive learning environment. Similarly, social media platforms, particularly WhatsApp and Facebook groups, facilitated peer feedback, collaborative learning, and the practical application of grammar rules in authentic contexts. Participants in the experimental group reported greater confidence in using grammar structures correctly, with many highlighting reduced language learning anxiety and increased motivation due to gamification and social media use. This study contributes to the growing body of literature on technology-enhanced language learning, providing practical implications for EFL educators seeking to integrate these tools to improve language proficiency.

Journal of Social Sciences & HumanitiesVol. 2(1)
Kabul University (AF), Kabul Education University (AF)
Openalex Percentile: Top 98%
Educational Games and Gamification
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Gamification and Social Media: Transforming English Grammar Learning in EFL Classrooms — Abdullah Noori · Journal of Social Sciences & Humanities (2025) | TGRS Research Map | TGRS