Why People Use Metaverse Education for Learning

Metaverse education is one of the most promising applications of the web and information technology and one of the newest applications of the metaverse. Considering that the metaverse is a virtual and real internet application and social structure created by integrating cutting-edge technologies, whether technology can be adapted to the task is one of the critical factors for the sustainable development of the platform. This study adopted the task-technology fit theory (TTF) to investigate the use of metaverse education. The results showed that both personalized learning and incarnational interactivity significantly affect TTF and actual use, and TTF significantly affects user satisfaction and continues to affect final performances. This study enriches the empirical research on metaverse education and provides a new entry point for subsequent research.

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Publication Details

Journal
International Journal of Technology and Human Interaction
Published
2025-02-12
DOI
https://doi.org/10.4018/ijthi.368805
Citations
4
Primary Topic
Education and Learning Interventions
Type
article
Field-Weighted Citation Impact
12.98
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article

Why People Use Metaverse Education for Learning

Guihua Zhang, J. Mahashar Ali, Dae Wan Kim, S. K. Kim et al.
4 citations
International Journal of Technology and Human Interaction
Education and Learning Interventions
12.98
article

Why People Use Metaverse Education for Learning

Guihua Zhang, J. Mahashar Ali, Dae Wan Kim, S. K. Kim, JungSuk Kim
article en
4 citations

Abstract

Metaverse education is one of the most promising applications of the web and information technology and one of the newest applications of the metaverse. Considering that the metaverse is a virtual and real internet application and social structure created by integrating cutting-edge technologies, whether technology can be adapted to the task is one of the critical factors for the sustainable development of the platform. This study adopted the task-technology fit theory (TTF) to investigate the use of metaverse education. The results showed that both personalized learning and incarnational interactivity significantly affect TTF and actual use, and TTF significantly affects user satisfaction and continues to affect final performances. This study enriches the empirical research on metaverse education and provides a new entry point for subsequent research.

International Journal of Technology and Human InteractionVol. 21(1)
Xinyang Normal University (CN), Yeungnam University (KR), Auburn University (US), Auburn University at Montgomery (US)
Openalex Percentile: Top 2%
Education and Learning Interventions
12.98
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