THE APPLICATION OF FUN LEARNING IN GAME MEDIA “TEBAK CEPAT LOMPAT KELINCI” (CASE STUDY: KINESTHETIC STUDENTS’ LEARNING INTERESTS AT MI MAMBAUL HIDAYAH GUMUKMAS)
This study aims to describe Fun Learning through the medium of a quick guessing game of jumping rabbits in grade 4 at MI Mambaul Hidayah. The rabbit jump guessing game is a step in the development of media by means of score rewards, where when children can correctly guess the answers read by the educator, children will be rewarded with scores by the educator and other friends. The research uses the Qualitative Descriptive method of the case study model. The sample of this study is The sample of this study is grade 4 MI consisting of 28 students.The key informants in this study are 4th grade teachers and 4th grade students at MI Mambaul Hidayah. Based on the results of interviews, observations and the distribution of statement questionnaires, the application of Fun Learning through the media of the rabbit jumping quick guessing game in grade 4 at MI Mambaul Hidayah has changed for the better in terms of student response to learning and the interaction between teachers and students during the learning session. The results of this study can contribute to educators in dealing with students with kinesthetic learning styles more easily and enjoyably.
Authors
- Jamilatun Nafi’ah
- Dukan Jauhari Faruq
Institutions
- Universitas Muhammadiyah Jember (ID)
Publication Details
- Journal
- Proceeding of International Conference on Education and Sharia
- Published
- 2024-08-31
- DOI
- https://doi.org/10.62097/ices.v124.100
- Primary Topic
- Educational Methods and Media Use
- Type
- article
- Field-Weighted Citation Impact
- 0.00