Board Game as An Evaluation Instrument for Classification of Living Things Material

The aim of the research was to develop a board game on the classification of living things that were suitable for use by class VII students at MTs Muhammadiyah 1 Malang. This research used the ADDIE method, which consists of 5 stages: analysis design, development, implementation, and evaluation. The time and place of this research were carried out in class VII at MTs Muhammadiyah 1 Malang. This research was conducted from August to September 2023. Validation by media experts to assess the board game being developed, namely in terms of image, colour and writing aspects. Results of a large-scale student response questionnaire from 24 VII grade students. Experts rated the results of the research; the evaluation instrument obtained used an average of 66% (valid), the assessors from media experts obtained a score of 76% (valid), and science teachers obtained a score of 87,5% (valid), and student responses showed a positive valued with a score of 86%, in general students stated that the board game media was valid and easy to used. Furthermore, it could have been further developed towards the complexity aspect of the game on other science and biology topics that were more diverse and had their characteristics.

Authors

Institutions

Publication Details

Journal
Tarbiyah Jurnal Ilmiah Kependidikan
Published
2024-12-22
DOI
https://doi.org/10.18592/tarbiyah.v13i2.11989
Primary Topic
Intuitionistic Fuzzy Systems Applications
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Board Game as An Evaluation Instrument for Classification of Living Things Material

Yuswa Istikomayanti, Riantina Fitra Aldya, Trifonia Yulianti Bebe Kaka
Tarbiyah Jurnal Ilmiah Kependidikan
Intuitionistic Fuzzy Systems Applications
article

Board Game as An Evaluation Instrument for Classification of Living Things Material

Yuswa Istikomayanti, Riantina Fitra Aldya, Trifonia Yulianti Bebe Kaka
article en

Abstract

The aim of the research was to develop a board game on the classification of living things that were suitable for use by class VII students at MTs Muhammadiyah 1 Malang. This research used the ADDIE method, which consists of 5 stages: analysis design, development, implementation, and evaluation. The time and place of this research were carried out in class VII at MTs Muhammadiyah 1 Malang. This research was conducted from August to September 2023. Validation by media experts to assess the board game being developed, namely in terms of image, colour and writing aspects. Results of a large-scale student response questionnaire from 24 VII grade students. Experts rated the results of the research; the evaluation instrument obtained used an average of 66% (valid), the assessors from media experts obtained a score of 76% (valid), and science teachers obtained a score of 87,5% (valid), and student responses showed a positive valued with a score of 86%, in general students stated that the board game media was valid and easy to used. Furthermore, it could have been further developed towards the complexity aspect of the game on other science and biology topics that were more diverse and had their characteristics.

Tarbiyah Jurnal Ilmiah KependidikanVol. 13(2)
Universitas Tribhuwana Tunggadewi (ID)
Openalex Percentile: Top 75%
Intuitionistic Fuzzy Systems Applications
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.