Mobile Seamless Learning to Mitigate Negative Effects in Gamification of Learning

Low student engagement in learning and the potential negative impacts of gamification in education are significant challenges in developing innovative learning media. This study aims to develop Mobile Seamless Learning that effectively integrates gamification elements to enhance student engagement while minimizing potential drawbacks. The research employed a development research design using the Alessi & Trollip model, which includes three main phases: planning, design, and development. The study participants consisted of 121 students from an educational technology program, selected to evaluate the application's effectiveness. Data were collected using questionnaires, and analyses were conducted using both qualitative and quantitative descriptive approaches to assess user perceptions and feedback. The findings indicate that the application received positive perceptions from students, particularly in terms of usability, ease of use, and learning experience. User feedback highlighted the application’s benefits in improving accessibility, tracking learning performance, motivating students, and supporting seamless cross-device learning. Furthermore, the application successfully created engaging and effective learning experiences, focusing on mitigating risks associated with excessive gamification elements. The study concludes that the developed Mobile Seamless Learning not only enhances student engagement but also adds value by supporting continuous learning processes, making it a suitable and innovative technology-based learning medium in the digital era.

Authors

Institutions

Publication Details

Journal
Journal for Lesson and Learning Studies
Published
2024-10-25
DOI
https://doi.org/10.23887/jlls.v7i3.85359
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.79
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Mobile Seamless Learning to Mitigate Negative Effects in Gamification of Learning

Yerry Soepriyanto, Muhammad Syifa’ul Qolbi, Saida Ulfa
1 citations
Journal for Lesson and Learning Studies
Educational Games and Gamification
0.79
article

Mobile Seamless Learning to Mitigate Negative Effects in Gamification of Learning

Yerry Soepriyanto, Muhammad Syifa’ul Qolbi, Saida Ulfa
article en
1 citations

Abstract

Low student engagement in learning and the potential negative impacts of gamification in education are significant challenges in developing innovative learning media. This study aims to develop Mobile Seamless Learning that effectively integrates gamification elements to enhance student engagement while minimizing potential drawbacks. The research employed a development research design using the Alessi & Trollip model, which includes three main phases: planning, design, and development. The study participants consisted of 121 students from an educational technology program, selected to evaluate the application's effectiveness. Data were collected using questionnaires, and analyses were conducted using both qualitative and quantitative descriptive approaches to assess user perceptions and feedback. The findings indicate that the application received positive perceptions from students, particularly in terms of usability, ease of use, and learning experience. User feedback highlighted the application’s benefits in improving accessibility, tracking learning performance, motivating students, and supporting seamless cross-device learning. Furthermore, the application successfully created engaging and effective learning experiences, focusing on mitigating risks associated with excessive gamification elements. The study concludes that the developed Mobile Seamless Learning not only enhances student engagement but also adds value by supporting continuous learning processes, making it a suitable and innovative technology-based learning medium in the digital era.

Journal for Lesson and Learning StudiesVol. 7(3)
State University of Malang (ID)
Openalex Percentile: Top 20%
Educational Games and Gamification
0.79
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.