PLAY AS A LEARNING PROCESS

The article discusses the role of games in the educational process, particularly in modeling students' future professional activities. The author examines artificial games as a form and method of teaching, emphasizing the importance of active participation, creative approaches, and feedback. Examples of games used in teaching chemistry and analytical chemistry are provided, and their advantages over traditional methods are discussed. Educational games hold an important place in the learning system. They enable the simulation of professional scenarios and teach students to make decisions in problematic situations. The article explores various types of games, including simulation and symbolic games, which can be used as educational tools. Games are considered as an independent activity aimed at developing students' intellectual and practical skills.It is shown that game-based learning enhances students' engagement and interest in the subject, contributing to better retention of the material. Games help develop analytical and decision-making skills by simulating real-world processes. As a form of teaching, games prove to be an effective means of activating students' learning activities, enhancing their cognitive and professional skills. The use of games in the educational process improves the quality of learning, making it more engaging and productive.

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Publication Details

Journal
Хабаршысы. Жаратылыстану-география ғылымдары сериясы.
Published
2024-12-01
DOI
https://doi.org/10.51889/3005-6217.2024.82.4.002
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

PLAY AS A LEARNING PROCESS

N.М. Zhunusbekova, Nurzhan Chinibayeva, Nurlan K. Akhmetov, H.I. Abdurakhmonov et al.
Хабаршысы. Жаратылыстану-география ғылымдары сериясы.
Educational Games and Gamification
article

PLAY AS A LEARNING PROCESS

N.М. Zhunusbekova, Nurzhan Chinibayeva, Nurlan K. Akhmetov, H.I. Abdurakhmonov, M.B. Akhtaeva
article en

Abstract

The article discusses the role of games in the educational process, particularly in modeling students' future professional activities. The author examines artificial games as a form and method of teaching, emphasizing the importance of active participation, creative approaches, and feedback. Examples of games used in teaching chemistry and analytical chemistry are provided, and their advantages over traditional methods are discussed. Educational games hold an important place in the learning system. They enable the simulation of professional scenarios and teach students to make decisions in problematic situations. The article explores various types of games, including simulation and symbolic games, which can be used as educational tools. Games are considered as an independent activity aimed at developing students' intellectual and practical skills.It is shown that game-based learning enhances students' engagement and interest in the subject, contributing to better retention of the material. Games help develop analytical and decision-making skills by simulating real-world processes. As a form of teaching, games prove to be an effective means of activating students' learning activities, enhancing their cognitive and professional skills. The use of games in the educational process improves the quality of learning, making it more engaging and productive.

Хабаршысы. Жаратылыстану-география ғылымдары сериясы.Vol. 82(4)
Satbayev University (KZ), Tashkent Pharmaceutical Institute (UZ), Abai Kazakh National Pedagogical University (KZ)
Openalex Percentile: Top 66%
Educational Games and Gamification
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