The influence of gamified e-learning quizzes on students’ motivation – a case of programming students at a South African higher education institution

Institutions globally have been grappling with the sudden shift to e-learning due to lockdowns related to the pandemic. However, challenges associated with motivation and student engagement continue to persist. While it is expected that e-learning will become more entrenched in higher education, ignoring these challenges can affect the sustainability of e-learning. Therefore, it is imperative to explore approaches to overcome the challenges. Utilising a case study approach, supported by a focus group, the authors explore how gamified quizzes influenced the motivation of programming students. In this study, it was found that participants experience increased motivation when afforded autonomy, are given a chance to learn socially, and rewarded. However, motivation decreases when students perceive pressure or are not rewarded. Findings also indicate that gamified quizzes contribute to increased understanding and confidence. Ultimately, gamified quizzes are more suited for low stakes learning activities that reward engagement but do not penalise non-engagement or poor performance.

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Publication Details

Journal
The Independent Journal of Teaching and Learning
Published
2024-11-07
DOI
https://doi.org/10.17159/nfzqpd19
Citations
5
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
3.95
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article

The influence of gamified e-learning quizzes on students’ motivation – a case of programming students at a South African higher education institution

R. van den Berg, Eugene C. Adam
5 citations
The Independent Journal of Teaching and Learning
Educational Games and Gamification
3.95
article

The influence of gamified e-learning quizzes on students’ motivation – a case of programming students at a South African higher education institution

R. van den Berg, Eugene C. Adam
article en
5 citations

Abstract

Institutions globally have been grappling with the sudden shift to e-learning due to lockdowns related to the pandemic. However, challenges associated with motivation and student engagement continue to persist. While it is expected that e-learning will become more entrenched in higher education, ignoring these challenges can affect the sustainability of e-learning. Therefore, it is imperative to explore approaches to overcome the challenges. Utilising a case study approach, supported by a focus group, the authors explore how gamified quizzes influenced the motivation of programming students. In this study, it was found that participants experience increased motivation when afforded autonomy, are given a chance to learn socially, and rewarded. However, motivation decreases when students perceive pressure or are not rewarded. Findings also indicate that gamified quizzes contribute to increased understanding and confidence. Ultimately, gamified quizzes are more suited for low stakes learning activities that reward engagement but do not penalise non-engagement or poor performance.

The Independent Journal of Teaching and LearningVol. 17(2)
The Independent Institute of Education (ZA)
Openalex Percentile: Top 6%
Educational Games and Gamification
3.95
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The influence of gamified e-learning quizzes on students’ motivation – a case of programming students at a South African higher education institution — R. van den Berg, Eugene C. Adam · The Independent Journal of Teaching and Learning (2024) | TGRS Research Map | TGRS